Feedback #13020
Don't allow vessels from mods to be used in rescue contracts
Description
Currently if you have a mod installed that has crewable parts they have a chance of being selected for rescue missions- if you decide at the wrong time to uninstall a mod while a rescue happens to be using one of these it gets messy- you lose the vessel and completing the contract via the cheat menu gets the rewards but no crew. I suggest forcing rescue contracts to only use stock vessels to prevent this.
History
#1 Updated by Nebbie about 8 years ago
You mean stock/modded parts, not vessels. This one's a bit tricky, it's adding extra logic and it might seem unrealistic in a heavily modded game for no Kerbals to show up in non-stock crew parts (and it might be impossible if all crewable stock parts are replaced with modded ones). I think it might be a better solution to have Kerbals in vessels that get removed be put where the vessel was, as if the vessel around them just disappeared; you could complete rescues, and not worry about for example a Kerbal left by accident in some modded lander while his buddies were out on EVA.