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Feedback #13020

Don't allow vessels from mods to be used in rescue contracts

Added by WKibbous about 8 years ago. Updated about 8 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
-
Target version:
-
Version:
Platform:
Linux
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Currently if you have a mod installed that has crewable parts they have a chance of being selected for rescue missions- if you decide at the wrong time to uninstall a mod while a rescue happens to be using one of these it gets messy- you lose the vessel and completing the contract via the cheat menu gets the rewards but no crew. I suggest forcing rescue contracts to only use stock vessels to prevent this.

History

#1 Updated by Nebbie about 8 years ago

You mean stock/modded parts, not vessels. This one's a bit tricky, it's adding extra logic and it might seem unrealistic in a heavily modded game for no Kerbals to show up in non-stock crew parts (and it might be impossible if all crewable stock parts are replaced with modded ones). I think it might be a better solution to have Kerbals in vessels that get removed be put where the vessel was, as if the vessel around them just disappeared; you could complete rescues, and not worry about for example a Kerbal left by accident in some modded lander while his buddies were out on EVA.

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