Bug #12854
Engine shroud displaced on reload
10%
Description
This is the second time it has happened with this ship design (ie second launch), after setting it for an intercept with Minmus I go away and launch other craft then come back to this one and find the engine shroud is displaced and hanging around the decoupler like a hoop.
I include a screeny of the decoupler settings and shroud, but whatever the decouple settings this should not happen and the shroud should stay fixed in line.
History
#1 Updated by wasml about 8 years ago
- File screenshot8.png screenshot8.png added
- File screenshot10.png screenshot10.png added
This has happened once to me
#2 Updated by Lysius about 8 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
I have seen this for (at least) the second time now.
When switching to a vessel, its engine shroud was displaced, but still firmly connected to the ship. Quicksave+reload fixed it. So it does very likely not show up in the save.
#3 Updated by TriggerAu about 8 years ago
- Project changed from KSP Pre-Release to Kerbal Space Program
- Category changed from Parts to Parts
#5 Updated by sal_vager about 8 years ago
- Status changed from Confirmed to Need More Info
- % Done changed from 10 to 0
Hi guys, please reproduce this in the 1.2 release (build 1586) and attach the logs from after it occurs and your save files before and after + craft, thank you.
#6 Updated by boolybooly about 8 years ago
- File KSP.log KSP.log added
- File output_log.txt output_log.txt added
- File bugsave.sfs bugsave.sfs added
- File Rescue 6P.craft Rescue 6P.craft added
- File screenshot180.png screenshot180.png added
cup o tea ?
OK here are files from the game while paused after screeny was taken. Included is the launch craft file Rescue 6P.craft fresh from the VAB, KSP.log, output_log.txt from LocalLow in Win7 x64 Ult. Also bugsave.sfs.
Please note the heatshield shroud has also slipped and is covering the TR-18A separator. On return to the tracking station and reload everything was in its proper place.
Hope that helps :)
#7 Updated by jd284 about 8 years ago
- File screenshot39.jpg screenshot39.jpg added
- Status changed from Need More Info to Confirmed
- % Done changed from 0 to 10
Also confirmed in 1.2.1, no mods.
Reloading isn't necessary to trigger this, just going back to the space center, time warping a bit and then going back to the ship is enough.
The effect is more severe in high Kerbin orbit (see my screenshot) than low Kerbin orbit where it's almost unnoticable (only moves a few pixels).
Steps that reliably reproduce it for me (64bit KSP 1.2.1.1604 on Linux):
- Launch craft with shroud that stays unstaged (e.g. engine or heat shield)
- Burn to a periapsis between Mun and Minmus
- Go back to tracking station, warp until ship is near periapsis
- Switch to ship, notice misplaced shroud
F5 + F9 fixes it.
Also this issue doesn't happen when the vessel is focussed while warping, only when switching to it after warping.
#8 Updated by Daveroski about 8 years ago
I also mentioned this bug in #13191
#9 Updated by Kerbmav over 7 years ago
- File KSP.log KSP.log added
- File output_log.txt output_log.txt added
- File screenshot364.png screenshot364.png added
KSP 1.3.0 heavily modded, but same problem, so uploading logs anyway.
Vessel was launched into LKO and then put onto an intercept with Mun; course changed to enter polar orbit while in Mun SOI.
#10 Updated by boolybooly over 6 years ago
- File 20180418231032_1.jpg 20180418231032_1.jpg added
- Expansion Making History added
still happening in v1.4.2.2110