Bug #1219
Loading quicksave of landed craft throws it into the air
100%
Description
I safely landed a craft on Duna (after a few attempts) using the heavy-duty landing gear.
Once landed and static (0.0m/s displayed surface velocity) I quicksaved.
Then I reloaded the quicksave.
My previously static, unmoving craft immediately twisted violently, threw itself into the air and was destroyed.
This now happens every single time I reload the quicksave.
History
#1 Updated by richard1 about 11 years ago
To be specific, the craft is using the LT-1 landing struts mounted on the end of I beams.
#2 Updated by triffid_hunter about 11 years ago
this is probably related to the bug which causes solar panels to be destroyed when approaching a landed craft, ie loading the craft before terrain is fully loaded causes phantom forces
#3 Updated by blunckles about 11 years ago
I can confirm this behavior. Experienced the same behavior when using 0.21.1 with a craft on Mun that lad previously landed on the slope of a crater. After landing, performed some kethane extraction to top off tanks, then saved the game & exited. Upon restarting the game, loading the saved file, and resuming the flight, craft immediately jumps up about 5-10 meters, lands abnormally on the landing struts, twists off the downslope strut, twists clockwise & destroys the engines/etc.
Can provide save file if that would help in diagnosing problem.
Also - have experience in QA testing network security products & would be happy to render testing assistance on any patch provided.
BTW - thanks for building such a kick-ass game :) Many thanks for the HOURS of fun!
#4 Updated by sr about 11 years ago
Could you check to see if the craft is clipping the terrain when saved?
Edit: So is a part of the craft penetrating the terrain, when performing the quicksave? this could explain the forces exerted on the craft during loading and initializing of the universe.
#5 Updated by blunckles about 11 years ago
The craft does not appear to be clipping the terrain when saved. Also, the kethane drill (the only part that I could see penetrating the terrain) was not deployed prior to the save.
#6 Updated by TruePikachu almost 11 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#7 Updated by Ted almost 11 years ago
- Severity changed from High to Normal
Aye, this is most likely due to the ground contact error being significant enough to displace the craft.
#8 Updated by Squelch over 9 years ago
- Platform Win32 added
- Platform deleted (
Windows)
#9 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#10 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention