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Bug #10916

Physics Warp weakens springs

Added by Leibniz over 7 years ago. Updated over 4 years ago.

Status:
Not a Bug
Severity:
Low
Assignee:
-
Category:
Physics
Target version:
-
Start date:
09/01/2016
% Done:

0%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I have noticed that physics warp weakens springs relative to gravity. It is most noticeable when everything is static and all the forces ought to balance.

Example: Build and launch the following from the VAB: Stayputnik at the top, X200-32, docked pair of Clamp-O-Trons, another X200-32. Wait for it to settle and then physics warp - the upper Clamp-O-Tron will sink into the lower one.

http://imgur.com/a/NQQqa

I suspect that "flapping wings" on a plane is related to this.

The example is static, so physics step size shouldn't be an issue (at x1 the net force is zero; at x2 the net force should be zero for 2 time units). So is this a bug, or is it a deliberate change to prevent explosions during physics warp?

History

#1 Updated by Leibniz over 7 years ago

NB This is Bug #3996 updated for 1.1.3.

#2 Updated by RafaHdz over 4 years ago

50244

That's how the physics engine works and there's a warning message when Phys warp is activated for the first time letting the player know this kind of issue can happen.

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