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Bug #10132

Crafts falling into the ground and exploding when loading a quicksave on the runway

Added by Arch3rAc3 almost 8 years ago. Updated over 6 years ago.

Status:
Acknowledged
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
07/19/2016
% Done:

100%

Platform:
XBoxOne
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Crafts falling into the ground and exploding when loading a quicksave on the runway

To replicate (doesn't happen every time):
-Create a craft in the Space Plane hangar;
-Quick save when the craft is on the runway (I was using the first runway from career mode, the one made of dirt and uneven)
-Quick load the game
-Craft will load in (maybe before ground collision physics load in?) and fall into the ground.
^Again, this didn't happen every time!

History

#1 Updated by sal_vager almost 8 years ago

  • Severity changed from Critical to Normal

Unable to reproduce it yet, but still not a critical issue according to the wiki

Don't worry we'll be looking into this :)

How Priority Helps

Priorities help us to figure out which issues need inspecting, reviewing and fixing first and foremost. Thus, the priority assigned to an issue needs to be as objective as possible; not a result of how much it affected your mission or current gameplay goals, but how much it affected the game itself. If youre unsure the following table should assist you in deciding what priority to assign an issue.

#2 Updated by Arch3rAc3 almost 8 years ago

sal_vager wrote:

Unable to reproduce it yet, but still not a critical issue according to the wiki

Don't worry we'll be looking into this :)

How Priority Helps

Priorities help us to figure out which issues need inspecting, reviewing and fixing first and foremost. Thus, the priority assigned to an issue needs to be as objective as possible; not a result of how much it affected your mission or current gameplay goals, but how much it affected the game itself. If youre unsure the following table should assist you in deciding what priority to assign an issue.

{{collapse(Priority Table) |_.Priority|_.Description|_.Example Case| |*%{color:red}Critical%*|A large portion of the game is unplayable.|SPH is non-functional.| |*%{color:orange}High%*|Game Breaking|Game crashes when transitioning SoI| |*Normal*|Game Affecting, but not Game Breaking.|SAS is draining electricCharge incorrectly.| |*Low*|Visual issue that occurs often, or Gameplay issue that can be avoided.|Landing Strip has texture artifacts.| |*Very Low*|A visual issue that appears rarely and doesn’t affect gameplay.|Audio-related error appears in log on occasion.| |*Unworthy*|An issue that is slightly bothersome, occurs rarely, is not easily discovered, or is a matter of preference.|Collision mesh of some parts are slightly off.|
}}

Thanks. Sorry for making a bad use of the priority I think, it's just that in about 10 times I tried quickloading a plane, I'd say 6 or 7 times it would be "eaten" by the ground, so I thought it was pretty critical since it happened more often than not. I believe I have the recordings from Xbox DVR, though they aren't going public since my gold account expired. I'll try filming it with my cellphone and placing the video link here.
Thanks again!

#3 Updated by bewing over 6 years ago

  • Status changed from New to Acknowledged
  • % Done changed from 0 to 100

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