Bug #10121
Can't add maneuver node to Mun intercept trajectory
10%
Description
Using a standard stock AeroEquus craft, I have launched to the Mun and created an intercept trajectory. I can't fine-tune the trajectory though. The interface won't let me interact with the pre-intercept trajectory at all (for creating a new maneuver or performing a "warp to"). I can interact with the intercept trajectory and post-intercept trajectory though. The screenshots below show this (though the mouse pointer isn't visible, sadly):
My craft once the intercept burn is performed:
http://steamcommunity.com/sharedfiles/filedetails/?id=726699720
My mouse hovering over (anywhere along the line of) the blue pre-intercept trajectory - note no highlight over the line to indicate interaction:
http://steamcommunity.com/sharedfiles/filedetails/?id=726699592
My mouse hovering over the orange intercept trajectory - note the highlight spot, and I can interact to create a maneuver:
http://steamcommunity.com/sharedfiles/filedetails/?id=726699672
My mouse hovering over the purple post-intercept trajectory - I can highlight any spot on this line:
http://steamcommunity.com/sharedfiles/filedetails/?id=726699625
This has been reproduced on both Windows and OSX (the above shots were taken on OSX).
History
#1 Updated by ToneStack over 8 years ago
- File KSP.log KSP.log added
- File screenshot4.png screenshot4.png added
- File screenshot3.png screenshot3.png added
- File screenshot2.png screenshot2.png added
- File screenshot1.png screenshot1.png added
- File screenshot0.png screenshot0.png added
- Status changed from New to Confirmed
- % Done changed from 0 to 10
Confirmed for
Mac OS X Store Build 1298
Logs/screenshots added
Differing observation for me; burning to get a Mun Intercept trajectory via a maneuver node then clearing the node out resulted in all aspects of the crafts orbit to be unclickable for manuever node placement and warp to
Workaround I found for most of it is to go back to space center then back to the craft via tracking station (loses ability to revert the flight later);
After the workaround I found all aspects of the orbit to be clickable for maneuver node placement, but only being allowed to warp to any point from the present crafts orbit around kerbin, all the way until the craft would exit the Muner encounter.