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Bug #10121

Can't add maneuver node to Mun intercept trajectory

Added by r1chardj0n3s over 8 years ago. Updated about 8 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
07/18/2016
% Done:

10%

Version:
Platform:
OSX, Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Using a standard stock AeroEquus craft, I have launched to the Mun and created an intercept trajectory. I can't fine-tune the trajectory though. The interface won't let me interact with the pre-intercept trajectory at all (for creating a new maneuver or performing a "warp to"). I can interact with the intercept trajectory and post-intercept trajectory though. The screenshots below show this (though the mouse pointer isn't visible, sadly):

My craft once the intercept burn is performed:
http://steamcommunity.com/sharedfiles/filedetails/?id=726699720

My mouse hovering over (anywhere along the line of) the blue pre-intercept trajectory - note no highlight over the line to indicate interaction:
http://steamcommunity.com/sharedfiles/filedetails/?id=726699592

My mouse hovering over the orange intercept trajectory - note the highlight spot, and I can interact to create a maneuver:
http://steamcommunity.com/sharedfiles/filedetails/?id=726699672

My mouse hovering over the purple post-intercept trajectory - I can highlight any spot on this line:
http://steamcommunity.com/sharedfiles/filedetails/?id=726699625

This has been reproduced on both Windows and OSX (the above shots were taken on OSX).

KSP.log (214 KB) KSP.log [email protected] ToneStack, 08/23/2016 01:56 AM
screenshot3.png (407 KB) screenshot3.png [email protected] ToneStack, 08/23/2016 01:56 AM
screenshot2.png (407 KB) screenshot2.png [email protected] ToneStack, 08/23/2016 01:56 AM
screenshot1.png (407 KB) screenshot1.png [email protected] ToneStack, 08/23/2016 01:56 AM
screenshot0.png (414 KB) screenshot0.png [email protected] ToneStack, 08/23/2016 01:56 AM
screenshot4.png (410 KB) screenshot4.png [email protected] ToneStack, 08/23/2016 01:56 AM
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History

#1 Updated by ToneStack about 8 years ago

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Confirmed for

Mac OS X Store Build 1298

Logs/screenshots added

Differing observation for me; burning to get a Mun Intercept trajectory via a maneuver node then clearing the node out resulted in all aspects of the crafts orbit to be unclickable for manuever node placement and warp to

Workaround I found for most of it is to go back to space center then back to the craft via tracking station (loses ability to revert the flight later);

After the workaround I found all aspects of the orbit to be clickable for maneuver node placement, but only being allowed to warp to any point from the present crafts orbit around kerbin, all the way until the craft would exit the Muner encounter.

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