Bug #10094
New maneuver node placed after SoI transition is horked
10%
Description
1. I have a ship in solar orbit. It's on a trajectory that will take it on an encounter through Eve's SoI, about a quarter-orbit from now.
2. I want to place a maneuver node on the part of its solar orbit that happens after the Eve encounter.
3. I click on the appropriate spot and create a new maneuver node.
Expected: A new node should be created at that spot, with a remaining dV of 0.0 m/s.
Actual: It creates a new node with a remaining dV of many thousands of m/s. However, the "remaining burn" bar-graph indicator is set to the zero point.
See attached screenshot. Here's the orbit of the ship in question:
met = 50969697.6656416 lct = 802091.394544324 lastUT = 51771789.0601859 root = 0 lat = 2.36308568101099 lon = -69.892565416003 alt = 6667089554.51477 hgt = -1 nrm = -0.1573064,-0.865477,-0.4756097 rot = -0.4253829,0.4958527,0.5113338,-0.5583165 CoM = 0.002982716,-0.2479549,-0.001314458 stg = 0 prst = False ref = 0 ctrl = True cPch = -0.416 cHdg = 3.422 cMod = 0 ORBIT { SMA = 8646808602.94137 ECC = 0.29193238801884 INC = 3.79403399092502 LPE = 80.4740459616388 LAN = 91.7481572762678 MNA = 0.608289546719142 EPH = 51771789.0601859 REF = 0 }
Easily reproduced, happens pretty much any time I try to drop a maneuver node on a trajectory that happens after an SoI transition.
History
#1 Updated by TriggerAu over 8 years ago
- Status changed from New to Updated
- % Done changed from 0 to 10
Setting updated for confirmation during cleanup