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Bug #10094

New maneuver node placed after SoI transition is horked

Added by Snark over 8 years ago. Updated over 8 years ago.

Status:
Updated
Severity:
Low
Assignee:
-
Category:
Map and Planetarium
Target version:
-
Start date:
07/08/2016
% Done:

10%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

1. I have a ship in solar orbit. It's on a trajectory that will take it on an encounter through Eve's SoI, about a quarter-orbit from now.
2. I want to place a maneuver node on the part of its solar orbit that happens after the Eve encounter.
3. I click on the appropriate spot and create a new maneuver node.

Expected: A new node should be created at that spot, with a remaining dV of 0.0 m/s.

Actual: It creates a new node with a remaining dV of many thousands of m/s. However, the "remaining burn" bar-graph indicator is set to the zero point.

See attached screenshot. Here's the orbit of the ship in question:

met = 50969697.6656416
lct = 802091.394544324
lastUT = 51771789.0601859
root = 0
lat = 2.36308568101099
lon = -69.892565416003
alt = 6667089554.51477
hgt = -1
nrm = -0.1573064,-0.865477,-0.4756097
rot = -0.4253829,0.4958527,0.5113338,-0.5583165
CoM = 0.002982716,-0.2479549,-0.001314458
stg = 0
prst = False
ref = 0
ctrl = True
cPch = -0.416
cHdg = 3.422
cMod = 0
ORBIT
{
  SMA = 8646808602.94137
  ECC = 0.29193238801884
  INC = 3.79403399092502
  LPE = 80.4740459616388
  LAN = 91.7481572762678
  MNA = 0.608289546719142
  EPH = 51771789.0601859
  REF = 0
}

Easily reproduced, happens pretty much any time I try to drop a maneuver node on a trajectory that happens after an SoI transition.

maneuver.png (313 KB) maneuver.png Freshly dropped maneuver node Snark, 07/08/2016 12:23 AM
19099

History

#1 Updated by TriggerAu over 8 years ago

  • Status changed from New to Updated
  • % Done changed from 0 to 10

Setting updated for confirmation during cleanup

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