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Bug #10084

Game hangs after reverting to SPH, sigsegv in stacktrace

Added by gamerprogrammer almost 8 years ago. Updated almost 8 years ago.

Status:
Updated
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
07/03/2016
% Done:

10%

Version:
Platform:
OSX
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Notice mono_sigsegv_signal_handler in stacktrace. It is present in stacktrace each time the game hangs. Also there is high CPU load.

This is reproduced once after reverting to SPH, however, bug occured many times in different situations (in editor, i'm not sure if it was in flight).

KSP.log (453 KB) KSP.log [email protected] gamerprogrammer, 07/03/2016 07:34 PM
Auto-Saved Ship.craft (293 KB) Auto-Saved Ship.craft [email protected] gamerprogrammer, 07/03/2016 07:35 PM
StackSampling.txt (96 KB) StackSampling.txt [email protected] gamerprogrammer, 07/03/2016 07:37 PM

Related issues

Related to Kerbal Space Program - Bug #10048: Game hangs just after switching vehicle, sigsegv in stacktrace, vanilla installClosed06/25/2016

History

#1 Updated by TriggerAu almost 8 years ago

  • Related to Bug #10048: Game hangs just after switching vehicle, sigsegv in stacktrace, vanilla install added

#2 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Updated
  • % Done changed from 0 to 10

Setting updated for confirmation during cleanup

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