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Katateochi

  • Registered on: 11/03/2013
  • Last connection: 07/27/2018

Issues

Activity

04/30/2016

08:10 PM Kerbal Space Program Bug #9632 (Closed): OX-STAT generates power during timewarp when in closed service bay
The OX-STAT solar panel generates power and has a status of "direct sunlight" inside a closed service bay during time...

04/25/2016

10:57 PM Kerbal Space Program Bug #9495 (Closed): certain settings not saved when at native res in window mode
This may be similar to #6017 http://bugs.kerbalspaceprogram.com/issues/6017
If I run in windowed mode and set the ...
10:25 PM Kerbal Space Program Bug #9344: Zooming with scroll wheel in IVA also changes FoV (Field of View) in exterior view
I have also observed this in build 1230 (win x64), exactly as grey_ghost described.
If you scroll backwards in IVA,...

04/24/2016

12:08 PM Kerbal Space Program Bug #9464: Flags on MkI cockpit allow you to see through the cockpit
* This also applies to the MKI inline and MKII inline cockpits. cannot make this happen with the MkII
* Only apparen...
10:55 AM Kerbal Space Program Bug #9464 (Duplicate): Flags on MkI cockpit allow you to see through the cockpit
In build 1230 on win7 x64:
If you mouse over (or select the MKI cockpit in action group edit mode) the default flag ...

04/30/2015

01:24 PM Kerbal Space Program Bug #4842 (Closed): Key Binding settings don't save mode change unless key is changed/re-set
If you go into Input in settings and try to change just the "use in modes" options (without changing the key) and the...

12/17/2014

05:31 AM Kerbal Space Program Bug #3847: Rockets get stuck on the Launchpad (again).
I have also had an issue of being stuck on the Tier 2 launch pad. I'd built a rocket while still on T1 launch pad and...
04:52 AM Kerbal Space Program Bug #3861 (Closed): Pilot assist causes a constant & high resource drain
With the exception of "stability assist", using the pilot to hold a heading results in a continual power drain and if...

01/23/2014

08:22 PM Kerbal Space Program Bug #2046: new parts count cannot exceed 9 in research and development
oh wow, I'd not seen that, Sorry! but tbh I had to zoom right in on my scr-shots to actually see it, maybe it should ...
06:04 PM Kerbal Space Program Bug #2046 (Not a Bug): new parts count cannot exceed 9 in research and development
If you add a bunch of mods into an already unlocked tech tree then each node has a number showing the number of new p...

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