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dok_377

  • Registered on: 03/31/2017
  • Last connection: 09/29/2023

Issues

Activity

08/06/2021

08:20 AM Kerbal Space Program Bug #28311: Repeated use of timewarp is causing permanent twisting of crafts which have docking ports
Well, this is REALLY bad. At least the robotic drift occurred when you changed scenes, just the timewarp didn't bend ...

07/13/2021

10:25 AM Kerbal Space Program Bug #28267: Radially attached Robotics are Blocking Heaviest Autostruts (Just like the new docking ports in #28256)
I don't think it's only for heaviest, I think robotics block all types of autostruts.

07/12/2021

10:58 AM Kerbal Space Program Bug #28256: Undocked Radially Attached Docking Ports are Blocking Heaviest Autostruts
So they work exactly like robotics. I used strategically placed unlocked robotics in previous versions of the game fo...

07/01/2021

04:20 AM Kerbal Space Program Bug #28128: EVA Construction Warps Crafts With Wheels
I'm pretty sure I saw something like this with robotics as well. With locking and unlocking them constantly, in parti...

06/30/2021

01:04 AM Kerbal Space Program Bug #28105: Undocking a rotated docking port cant be manually rotated until its redocked.
And if you redock to that port after changing the rotation of the vehicle, the craft will dock normally... until you ...

06/27/2021

09:24 AM Kerbal Space Program Bug #28075: New Docking Ports are causing drift similar to robotics.
JPLRepo on the forum prior to the release outright said that these parts are not robotic and will not drift. And then...

06/26/2021

10:58 PM Kerbal Space Program Bug #28072 (Confirmed): New kerbal model has different look.
The new slim suit kerbal model has different visual characteristics compared to the old ones. The head, in particular.
06:33 AM Kerbal Space Program Bug #28065: Pulling first part out of symmetry breaks game
Out of sheer interest decided to check if this bug existed in prior versions. And I'll be damned, it sure does. This ...
03:12 AM Kerbal Space Program Bug #28065: Pulling first part out of symmetry breaks game
You don't even need to launch the craft. Just take any part that has at least one child attached to it, delete that p...
03:04 AM Kerbal Space Program Bug #28065: Pulling first part out of symmetry breaks game
Something else worth mentioning: the part that you deleting from symmetry must have at least one child part. If you j...

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