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MalfunctionM1Ke

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11/24/2015

03:32 PM Kerbal Space Program Bug #4767: Tourist Portraits are glitchy
Also occuring in 1.0.5
03:29 PM Kerbal Space Program Bug #5993 (Needs Clarification): Circular intake interferes with the Model of Tailconnecter A & B
The Models of Tailconnecter A & B and the Circular Intake interfere with each other.
Same goes for the small circula...
03:21 PM Kerbal Space Program Bug #5992 (Duplicate): Crossfeeded Tanks in Cargobays drop Fuel Requirements to 50% without fuel consumption
I stumbled upon this when I was about to launch a satelite with an SSTO.
Once the Liquid Fuel of the Tank inside t...

11/09/2015

10:13 PM Kerbal Space Program Bug #5890: 1.0.5 Stack-Decoupler force seems too violent
RexKramer wrote:
> Rockets now cause damage to stuff behind them. The rocket in the upper stage is causing the dest...
10:07 PM Kerbal Space Program Bug #5890: 1.0.5 Stack-Decoupler force seems too violent
EDIT:
It is not the decoupler, it is the engine exhaust that kills the decoupler and the tanks below.
Nevermind :)
10:01 PM Kerbal Space Program Bug #5890: 1.0.5 Stack-Decoupler force seems too violent
Craft File attached
10:00 PM Kerbal Space Program Bug #5890 (Not a Bug): 1.0.5 Stack-Decoupler force seems too violent
Please move this to 1.0.5 once the category is availlable.
TR-18A Stack Decoupler causes tanks below to explode up...

04/29/2015

09:48 AM Kerbal Space Program Feedback #4797: Sepatrons need to be introduced earlier in the techtree
You cant do that if your Booster is one long solid part, Soulwager.

04/28/2015

10:22 PM Kerbal Space Program Feedback #4797: Sepatrons need to be introduced earlier in the techtree
Edit: Possible workaround is to use the Flea-SRB's with the minimum amount of fuel. Very Kerbal way to do it, but pro...
08:52 PM Kerbal Space Program Feedback #4797 (Needs Clarification): Sepatrons need to be introduced earlier in the techtree
Right now they are placed deep down in the techtree between the huge NASA-SRB and the Nerva-Engine.
On second thou...

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