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- Bug #24015 (Confirmed): Two joysticks with the same name cannot be used together
- Having two joysticks, for each hand. KSP renames them both same ... here you cannot bind axis controls for other joystick. Game detecs axis when assinging them but when click accept, it switches assinged axis to primary joystick.
- Bug #23985 (Not a Bug): Axis doesn't work anymore
- No axis work anymore after the update to 1.8. ... ngs normally, but in-game it doesn't works...
- Bug #23332 (Ready to Test): No rotation in VAB when “more info” was used
- Precondition - Game is in VAB - No part is ... disappear - Part is placed in the VAB - R Joystick is not functional to rotate view Expected behavior - R joystick should rotate independent of “more info” ... Comment: This is a regression since 1.08
- Feedback #21009 (New): No visual feedback in joystick axis mapping for deadzone/sensitivity adjustment
- this is sibling to #21008, but not tied to it The lack of realtime feedback on the joystick axis mapping screen causes a tiresome and di ... er showing axis positions has been common in joystick-enabled games dating back to before 2000 (ci ... felt sorely in a game as reliant on quality joystick configuration as KSP
- Bug #21008 (New): Joystick axis mapping does not show "Friendly name" of joystick used
- when mapping joystick axes while using multiple controllers, the configurator only shows the internal list ID# of the joystick mapped to that input, rather than associatin ... ps://bugs.kerbalspaceprogram.com/issues/21007
- Bug #21007 (New): Joystick buttons in input mapping screen do not show which joystick they belong to
- I run two joysticks - a flight stick (4 axis, 7 buttons, hat) a ... SB game controller interface) When you map a joystick button to a button input, it only says [joystickbutton#] This is a problem because the input ... mber and may have raised this in the past
- Bug #19470 (New): The data_x64_KSP/plugins folder installs with a 32bit version of xinput1_3.dll
- Many crashes and instability with the 64bit v ... version of xinput1_3.dll in the 64bit folder
- Bug #19335 (New): Partial joystick operation when connected after the game is launched
- When the app is launched (the first menu is displayed) and *then* joystick is connected and the users enters into the c ... assigned. When any axis is activated on the joystick by the user, this axis is displayed in the p ... probably means the engine does recognize the joystick even if one is connected after the startup b ... ome trouble with it. I didn't test if the joystick works in game if connected after launching K ... ions the game had to be restarted to use the joystick. It's most likely unusable before it's confi ... se it was connected after the app is started.
- Bug #19163 (New): Crash when trying to set any Input Axis
- As soon as the "<" button is clicked for any ... pper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at KSP.UI.Screens.Setti ... or() #4 0x007fff16094a10 in (Unknown)</pre>
- Bug #18604 (New): Joystick is not recognized after updating 1.4.2 on OSX
- Even before, it was not recognized properly. Joystick was recognized on the setting screen, but only the setting of the joystick was not saved. However, it got to be recognized correctly by entering the joystick's name in settings.cfg. "settings.cfg" be ... } </pre> Currently, KSP don't recognize joystick even if I rewrite like this.