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Bug #24015 (Confirmed): Two joysticks with the same name cannot be used together
Having two joysticks, for each hand. KSP renames them both same ... here you cannot bind axis controls for other joystick. Game detecs axis when assinging them but when click accept, it switches assinged axis to primary joystick. 10/22/2019 01:58 PM
Bug #23985 (Not a Bug): Axis doesn't work anymore
No axis work anymore after the update to 1.8. ... ngs normally, but in-game it doesn't works... 10/19/2019 12:44 PM
Bug #23332 (Ready to Test): No rotation in VAB when “more info” was used
Precondition - Game is in VAB - No part is ... disappear - Part is placed in the VAB - R Joystick is not functional to rotate view Expected behavior - R joystick should rotate independent of “more info” ... Comment: This is a regression since 1.08 08/12/2019 01:31 PM
Feedback #21009 (New): No visual feedback in joystick axis mapping for deadzone/sensitivity adjustment
this is sibling to #21008, but not tied to it The lack of realtime feedback on the joystick axis mapping screen causes a tiresome and di ... er showing axis positions has been common in joystick-enabled games dating back to before 2000 (ci ... felt sorely in a game as reliant on quality joystick configuration as KSP 01/21/2019 09:21 AM
Bug #21008 (New): Joystick axis mapping does not show "Friendly name" of joystick used
when mapping joystick axes while using multiple controllers, the configurator only shows the internal list ID# of the joystick mapped to that input, rather than associatin ... ps://bugs.kerbalspaceprogram.com/issues/21007 01/21/2019 08:04 AM
Bug #21007 (New): Joystick buttons in input mapping screen do not show which joystick they belong to
I run two joysticks - a flight stick (4 axis, 7 buttons, hat) a ... SB game controller interface) When you map a joystick button to a button input, it only says [joystickbutton#] This is a problem because the input ... mber and may have raised this in the past 01/21/2019 07:53 AM
Bug #19470 (New): The data_x64_KSP/plugins folder installs with a 32bit version of xinput1_3.dll
Many crashes and instability with the 64bit v ... version of xinput1_3.dll in the 64bit folder 08/02/2018 03:34 AM
Bug #19335 (New): Partial joystick operation when connected after the game is launched
When the app is launched (the first menu is displayed) and *then* joystick is connected and the users enters into the c ... assigned. When any axis is activated on the joystick by the user, this axis is displayed in the p ... probably means the engine does recognize the joystick even if one is connected after the startup b ... ome trouble with it. I didn't test if the joystick works in game if connected after launching K ... ions the game had to be restarted to use the joystick. It's most likely unusable before it's confi ... se it was connected after the app is started. 06/30/2018 07:47 AM
Bug #19163 (New): Crash when trying to set any Input Axis
As soon as the "<" button is clicked for any ... pper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at KSP.UI.Screens.Setti ... or() #4 0x007fff16094a10 in (Unknown)</pre> 06/06/2018 01:53 AM
Bug #18604 (New): Joystick is not recognized after updating 1.4.2 on OSX
Even before, it was not recognized properly. Joystick was recognized on the setting screen, but only the setting of the joystick was not saved. However, it got to be recognized correctly by entering the joystick's name in settings.cfg. "settings.cfg" be ... } </pre> Currently, KSP don't recognize joystick even if I rewrite like this. 04/18/2018 08:57 AM
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