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Bug #5249

Frame lag when context menu open for Mk16 parachute in Editor

Added by featherwinglove almost 9 years ago. Updated over 8 years ago.

Status:
Duplicate
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
07/19/2015
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I get a massive drop in frame rate when I open the context menu (tweakables) for the Mk16 Parachute in the Vehicle Assembly Building. It does not occur with other parachutes or other types of parts. The frame rate returns to normal when the RMB context menu is closed.

Running KSP ver. 1.0.4 on Windows 7 Professional on two different machines, one of which is a Meron-2M/Crestline laptop with 3GB of application memory (4GB, the GPU uses 1GB; Lenovo T61 Core Duo T7300/2.0GHz and Intel Mobile Express 965.) The other is a Wolfdale/Cedar desktop with 4GB of application memory and a separate VRAM (I can't find out how much at the moment. HP Compaq dc7800p (sic - capitalization) with Core Duo E6750/2.67GHz / ATI EAH5450 video card set at 650MHz GPU and 900MHz memory.) I did not notice this effect on 1.0.2 and earlier. Testing further, will update soon.


Related issues

Is duplicate of Kerbal Space Program - Bug #5169: Parachutes cause NullReferenceExceptions in VABClosed06/23/2015

History

#1 Updated by featherwinglove almost 9 years ago

Further testing revealed two properties:

1. The amount of lag is proportional to the amount of green in the top bar of the context menu (atmospheric pressure, what I call the "baroswitch")

2. The bug disappears completely with no mods and a blast of the PartDatabase.cfg file in the installation root directory. It is probably mod-related (which seems odd on the face of it; no similar problems with any other part, including mod parts.) Mod information: ModuleManager 2.5.6, the first versions of the Interstellar mod pack updated for 1.0.4, (as of posting, InterstellarFuelSwitch and Interstellar are begging for updates), Trajectories, Waypoint Manager, 000_Toolbar.

TL;DR: Bug now appears to be mod-related, may be reported in wrong place.

#2 Updated by featherwinglove almost 9 years ago

Almost forgot 3. -force-opengl has no effect on the Wolfdale system (w.r.t. the bug's behaviour); OpenGL is not available on the Meron-2M system.

#3 Updated by Squelch almost 9 years ago

  • Is duplicate of Bug #5169: Parachutes cause NullReferenceExceptions in VAB added

#4 Updated by Squelch almost 9 years ago

  • Status changed from New to Duplicate
  • % Done changed from 0 to 100

Thanks for your report.

A quick search of the tracker reveals #5169 which has a workaround for the problem too.

#5 Updated by featherwinglove over 8 years ago

Not seeing that workaround, Squelch. Am I just being blind?

#6 Updated by Squelch over 8 years ago

featherwinglove wrote:

Not seeing that workaround, Squelch. Am I just being blind?

The workaround isn't linked directly due to it being a community fix and therefore a mod which cannot be supported on this tracker. Please seek out aw's StockBugFixModules 1.0.4 on the forums.

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