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Bug #4939

Terrain graphics glitch.

Added by Calvin_K almost 9 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Camera
Target version:
-
Start date:
05/06/2015
% Done:

100%

Version:
Platform:
OSX
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When flying or orbiting low over Kerbin and the Mun the terrain of the body renders improperly and becomes broken up into triangular segments. Each individual triangular segment takes on a specific shade, ranging from very bright to very dark independent of the surrounding segments.

screenshot1.png (767 KB) screenshot1.png Glitch when landed on the Mun Calvin_K, 05/05/2015 11:52 PM
screenshot2.png (933 KB) screenshot2.png Orbiting Kerbin at 78km Calvin_K, 05/05/2015 11:53 PM
screenshot2.png (873 KB) screenshot2.png glitch when landed on the mun - no shadow osodan, 06/03/2015 09:15 PM
screenshot8.png (1.17 MB) screenshot8.png Ike rendering glitch todisorder, 07/11/2015 07:46 PM
screenshot7.png (1.17 MB) screenshot7.png Ike rendering glitch todisorder, 07/11/2015 07:46 PM
screenshot10.png (1010 KB) screenshot10.png Ike rendering glitch todisorder, 07/11/2015 07:46 PM
screenshot11.png (1.14 MB) screenshot11.png Ike rendering glitch todisorder, 07/11/2015 07:46 PM
screenshot9.png (1.08 MB) screenshot9.png Ike rendering glitch todisorder, 07/11/2015 07:46 PM
screenshot12.png (1 MB) screenshot12.png Ike rendering glitch todisorder, 07/11/2015 07:46 PM
screenshot13.png (940 KB) screenshot13.png Ike rendering glitch todisorder, 07/11/2015 07:46 PM
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History

#1 Updated by osodan almost 9 years ago

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I observe the same issue on my system. It looks exactly as shown in the screenshots by Calvin_K.

I also see the glitch when landed on the mun and orbiting kerbin, but I have not yet seen it on minmus. The shades of the triangles changes with the movement/angle of the camera.
When I zoom out sufficiently (a lot), the glitch disappears.

Note in the screenshot how the craft itself has no shadow rendered. Maybe the glitch has something to do with it.

Here is my system info:

MacBook Pro (Retina, 13-inch, Mid 2014)
2.6 GHz Intel Core i5
8 GB 1600 MHz DDR3
Intel Iris 1536 MB
OSX 10.10.3 (14D136)

#2 Updated by todisorder almost 9 years ago

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I would just like to say I observe the same bug as OP, and that in addition rendering on Ike is also broken, even more so, see screenshots.
The main annoyance of this bug is that there is no ship or Kerbal shadow, so landing on said bodies becomes much more difficult.

As in OP's case, Minmus does not seem to be affected.

Here is my system info:

MacBook Pro (Retina, 13-inch, Mid 2014)
3 GHz Intel Core i7
16 GB 1600 MHz DDR3
Intel Iris 1536 MB
OSX 10.10.3

#3 Updated by sal_vager over 8 years ago

I have seen this reported a few times but only with Intel Iris graphics cards, are any of you able to test this on other Macs which use other cards?

#4 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#5 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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