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Bug #28584

Physics warp causes future maneuver node to increment delta-v

Added by mpanichello over 2 years ago. Updated about 2 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
11/24/2021
% Done:

0%

Version:
Platform:
Windows
Expansion:
Breaking Ground, Core Game, Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I noticed this problem after learning about physics warp and can reproduce it reliably. This breaks the game as it makes interplanetary flights almost impossible.

On a clean install, no modifications, no settings changes.
- Create a test rocket.
- Launch rocket.
- Once in space, activate physics warp with ALT + >
- Dismiss warning
- Deactivate with /
- Create maneuver node
- Change to graphical tab
- Change orbit to a future time (6 days seems sufficient to see bug)

Expected behavior: delta-v required should be 0.0 as no input as been given
Actual behavior: delta-v will continually increment by 0.1 and accrue over time

Maneuver Node Bug.loadmeta (378 Bytes) Maneuver Node Bug.loadmeta mpanichello, 11/24/2021 10:49 PM
Maneuver Node Bug.sfs (96.6 KB) Maneuver Node Bug.sfs mpanichello, 11/24/2021 10:49 PM

History

#1 Updated by phq about 2 years ago

This happens to me as well. Using the new manouver tool. It isn't required to have time warp on even. It just accumulates. It resets to initial dv value once you switch view to another vessel and back.

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