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Bug #257

Attempting to switch between 5x or 10x on-rails warp and physical warp produces incorrect error message

Added by umbralraptor about 11 years ago. Updated almost 8 years ago.

Status:
Closed
Severity:
Unworthy
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
02/16/2013
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

If you put a vehicle into on-rails timewarp, and then attempt to use the physical warp keys (alt+, and alt+.), the message "Cannot switch time rate modes while above 10x Warp." appears. This is true, even at 5x and 10x warp, where the message is partially inaccurate.

TW_error1.png (338 KB) TW_error1.png [email protected] umbralraptor, 02/16/2013 10:11 PM
TW 0170.png (370 KB) TW 0170.png Time-warp message in 0.17. Decimal point is visible. umbralraptor, 05/24/2013 02:37 PM
TW 0182.png (371 KB) TW 0182.png Time-warp message in 0.18.2. Decimal point is visible. umbralraptor, 05/24/2013 02:37 PM
TW 0183.png (344 KB) TW 0183.png Time-warp message in 0.18.3. Decimal point is not visible. umbralraptor, 05/24/2013 02:37 PM
TW 0200.png (321 KB) TW 0200.png Time-warp message in 0.20. Decimal point is not visible. umbralraptor, 05/24/2013 02:37 PM
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History

#1 Updated by Ted about 11 years ago

  • Target version deleted (0.18.4)

Please do not set the Target Version.

#2 Updated by umbralraptor almost 11 years ago

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After further checking, I believe that this is related to the font used. In 0.17 through 0.18.2, it clearly states "1.0x Warp" while it appears to say "10x Warp" in 0.18.3 through 0.20. I'm guessing it's more of a change in the default font or rendering becoming harder to read with post-0.18.3/0.18.4 changes?

#3 Updated by sr over 10 years ago

  • Status changed from New to Confirmed
  • Severity changed from Petty to Unworthy
  • % Done changed from 0 to 10
  • Version set to 0.18.4
  • Platform Windows added

Confirmed with 0.22. It looks like the dot-matrix effect of the font causes the serifs of the 1 to visually meld with the decimal point.

Since KSP doesn't have non-integer warp factors, a viable quickfix could be to print the speed factors as integers instead of floats.

#4 Updated by Squelch over 9 years ago

  • Status changed from Confirmed to Resolved
  • % Done changed from 10 to 100

It would appear that this issue has been resolved by the addition of a dialogue box and the removal of the original text in the screenshots.

Marking as resolved for feedback before closing.

#5 Updated by Squelch almost 9 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#6 Updated by TriggerAu almost 8 years ago

  • Status changed from Resolved to Closed

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