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Bug #2067

Science transmission is not affected by time warping

Added by Ippo about 10 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
02/16/2014
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When transmitting science using some antenna, the transmission rate is not affected by the time warp.

So if the transmission takes for example 10 seconds, and I use a 10x time warp, the transmission should take 1 second while instead it still takes 10 seconds.

This opens an easy exploit that allows to transmit massive sets of data even when a ship doesn't actually have enough power generators to sustain it, since power generators (like solar panels) are affected by the time warp.

To reproduce / test this, just build a new probe with no batteries, a seismic sensor (or a gravioli sensor), one small solar panel and a DTS1 antenna. In real time, the solar panel doesn't produce enough power to transmit the data; but if you start the transmission and then timewarp to 50x or 100x, you are now able to complete the transmission.

On a side note: I would actually like to see this exploit transformed into a feature, as in having a way to manually cap the transmission rate of an antenna so that it doesn't dry off all my batteries.

History

#1 Updated by TruePikachu about 10 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

#3 Updated by TriggerAu over 7 years ago

  • Status changed from Confirmed to Needs Clarification
  • % Done changed from 10 to 0

#4 Updated by Ippo over 7 years ago

  • Status changed from Needs Clarification to Resolved
  • % Done changed from 0 to 100

Could not reproduce in KSP 1.1.2

#5 Updated by TriggerAu over 7 years ago

  • Status changed from Resolved to Closed

Thanks Ippo. appreciate the retest

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