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Feedback #18682

Feature Request - Add option to deflate the inflatable heat shield in flight

Added by jclovis3 about 6 years ago. Updated over 4 years ago.

Status:
Resolved
Severity:
Low
Assignee:
-
Category:
Parts
Target version:
Version:
Platform:
Linux, OSX, PS4, Windows, XBoxOne
Expansion:
Core Game
Language:
Deutsche (German), English (US), Español (Spanish), Français (French), Italiano (Italian), Português-Brazil (Portuguese-Brazil), ру́сский (Russian), 日本語 (Japanese), 简体中文 (Chinese Simplified)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

In the VAB/SPH, you can inflate and deflate the inflatable heat shield, but there is no option to deflate it as part of an action group or manually by selecting the part during flight. We like building reusable ships but use of this part requires jettison if we are to fly in atmosphere again.

AxisGroup.png (538 KB) AxisGroup.png possible solution starting with 1.7.2 Anonymous, 12/08/2019 07:46 AM
50566

History

#1 Updated by Anonymous almost 5 years ago

Beginning with 1.7.2, we can use the 'Actions' mode of the VAB/SPH to bind the 'Deploy Limit' of the inflatable heat shield to one of the 'Axis Groups' (spelled #autoLOC8003261 in the base game).

This way, the repeated inflation or deflation (which might seem unrealistic by default) is only possible if the craft-builder explicitly set up the capability during construction.

There was some forum discussion at https://forum.kerbalspaceprogram.com/index.php?/topic/139450-inflatable-heat-shield-would/

#2 Updated by nestor over 4 years ago

  • Status changed from New to Ready to Test
  • Target version set to 1.7.3

Based on the above comment, do you consider this one solved?

#3 Updated by Anonymous over 4 years ago

50566

I had forgotten myself how to do this

Probably we do not want to add the heat-shield function to one of the already-used axes like Pitch, Yaw, Roll, etc.
'Custom01' would be convenient, but it is not assigned to any keyboard controls by default, so at Main Menu => Settings => Input => Vesssel, we have to assign some keys. (I use PgUp/PgDn.)

Then, in the VAB, click on the 'Action Groups' button {crossed hammer and spanner) at upper left, and select one of the 'Axis Groups' at the bottom of the left-had column. Now clicking on an inflatable heat shield will put its deploy-limit under the 'Selection' column.

But this does not resolve the piece of feedback. The method is not discoverable by new players, and feels more like an unbalanced exploit than a game-feature. The starting post here and especially the linked forum thread suggest ways of integrating a re-usable inflatable heat-shield into the game.

#4 Updated by Anonymous over 4 years ago

  • Version changed from 1.4.2 to 1.8.1

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