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Bug #13310

Asteroid encounter differs massivly from maneuver node calculation

Added by AlffromKerbal over 7 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Map and Planetarium
Target version:
-
Start date:
11/25/2016
% Done:

100%

Version:
Platform:
Linux
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I have a mission to grab an asteroid. I selected it as target and executed my maneuver node for encounter. Something seems to be bugged or i missed something, because asteroid stated days away from kerbin encounter, but intersect arrows are close together. After reaching that area, of course there wasn't an asteroid.

I never can arrange an encounter with asteroid this way.

zoomed view
unzoomed view

AsteroidEncounter1.jpg (130 KB) AsteroidEncounter1.jpg zoomed view AlffromKerbal, 11/25/2016 09:46 PM
AsteroidEncounter2.jpg (131 KB) AsteroidEncounter2.jpg unzoomed view AlffromKerbal, 11/25/2016 09:47 PM
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History

#1 Updated by AlffromKerbal over 7 years ago

Seems i were to early in posting. I initially used PreciseManeuver for help of detailed maneuvering and increasing orbiting count by xx. I uninstalled it and checked already set nodes which suggested that the node was ok. After deleting the node and redefine it without mod, it seems to have correct time values.

Maybe this issue may go as low feedback to vote for something like to have stock capabilities like PreciseManeuver mod panel is providing (at least some of it). Increasing count of orbitcirculating is some hard clickclick trying to advance 60 days.

Sorry for any inconvenience.

#2 Updated by JPLRepo over 7 years ago

  • Status changed from New to Not a Bug
  • % Done changed from 0 to 100

#3 Updated by JPLRepo over 7 years ago

  • Status changed from Not a Bug to Closed

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