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Bug #1099

Surface Attachment occasionally causing NRE spam

Added by Ted almost 11 years ago. Updated almost 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Parts
Target version:
-
Start date:
07/24/2013
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When attaching parts, notably ~0.625m ones, via surface attachment on to a part, and then node attaching another surface attachable part onto aforementioned part, the following NRE spams the Debug Log:

NullReferenceException: Object reference not set to an instance of an object
  at EditorLogic.CheckSymPartsAttach (. oAttach) [0x00000] in <filename unknown>:0 

  at EditorLogic.UpdatePartMode () [0x00000] in <filename unknown>:0 

  at EditorLogic.Update () [0x00000] in <filename unknown>:0 

Reproduction
  1. Go to either editor.
  2. Select a root part, a pod does nicely.
  3. Attach a surface attachable part to the pod (eg RTG, or small octagonal strut)
  4. Attach another surface attachable part to said part.
  5. Observe NREs in the Debug Log, these remain as long as the part is hovering over the other.

Notes
This appears to cease after a number of reproductions, with attempts to reproduce it failing. Restarting the game allows it to occur again. No issues seem to occur due to the NRE.

output_log.txt (254 KB) output_log.txt Output log to go with the video hoojiwana, 07/24/2013 07:20 PM

History

#1 Updated by hoojiwana almost 11 years ago

My own testing has shown this only occurs when trying to connect to a part that has symmetry on.

Here's a video of it in action: http://www.youtube.com/watch?v=OavIHZXqVTo

Output log attached.

#2 Updated by Ted over 10 years ago

  • Category set to Parts

#3 Updated by sal_vager over 8 years ago

  • Status changed from Confirmed to Resolved
  • % Done changed from 10 to 100

This appears to be unreproducible in the current build (1028)

#4 Updated by TriggerAu almost 8 years ago

  • Status changed from Resolved to Closed

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