Bug #10076
Wheels not occluding under fairings or cargo bays.
10%
Description
On circumstances that should warrant occlusion from aerodynamic effects, wheels still generate drag and suffer aerodynamic heating.
More fully explained in the forum thread,
http://forum.kerbalspaceprogram.com/index.php?/topic/142862-rover-wheels-not-occluding-under-fairingscargo-bays/#comment-2656493
History
#1 Updated by sal_vager almost 8 years ago
- File screenshot850.png screenshot850.png added
- Category changed from 281 to Parts
- Status changed from New to Confirmed
- Assignee set to Arsonide
- % Done changed from 0 to 10
- Platform Linux added
This issue also occurs on Linux, I suspect the changes to avoid kerbals being flung into the air from wheel contact also prevented them from being affected by the cargobay module.
#2 Updated by Rune almost 8 years ago
On further research, the issue also appears to affect all landing gear, stowed or deployed, and kerbals while on external seats.
Not the seats themselves, mind you, but the kerbals, as confirmed by KER's temperature ratings and Val exploding in one of Cupcake's threads (http://forum.kerbalspaceprogram.com/index.php?/topic/144198-violet-light-cargo-ssto-1112-only/). Should be related, I think.
#3 Updated by Rune over 7 years ago
This bug is still present on the latest build of the 1.2 prerelease I've tested (build 1.2.0.1523).
Same behavior as far as I can ascertain, just a heads up that this one still needs squashing.
#4 Updated by swjr-swis over 7 years ago
- File screenshot7.png screenshot7.png added
- File screenshot12.png screenshot12.png added
KSP 1.2.0.1532 x64, Win. I can confirm that there is a clearly higher drag from having a kerbal seated in a command seat inside of a fairing, service bay or cargo bay.
I have not conclusively seen them get any heating though; in my testing it appears to be just the visual heating effects, but other parts tend to show thermal bars and explode before the kerbals-in-a-bay do.
Screenshots from a quick test in the latest pre-release (1532): http://imgur.com/a/dnb7q
I attach one that shows the aero arrows on kerbals seated inside a closed Mk2 cargo bay, proving that they are experiencing drag. Also one that shows thermal menu information and the F3 menu, where other parts have exploded due to overheating, but the kerbals appear to still be ok.
#5 Updated by Anonymous over 7 years ago
- File drag check.craft drag check.craft added
Works for me in 1.2 preview build 1553, at least for wheels, landing legs, and Kerbals in seats in cargo bays.
(Loose EVA kerbals in cargo bays do experience drag forces.)
I made a demo-craft to test the bug involving cargo bays, flies >600m/s at sea level in 1553, but in 1.1.2 drag limits it to <300m/s depending on what is in the closed cargo bay. Hopefully someone else has one to test with fairings.