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bac9

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01/03/2015

04:16 AM Kerbal Space Program Bug #3926: SPH/VAB context menu (tweakable UI) seems to leak memory on every redraw
Another example, to further illustrate how the rate accelerates and how it's not linked to a particular slider (to re...
03:52 AM Kerbal Space Program Bug #3926: SPH/VAB context menu (tweakable UI) seems to leak memory on every redraw
Yes, VAB/SPH already seem to leak memory at the rate of 0.1-0.3mb per second (not always, but usually, for reasons un...

01/02/2015

02:02 PM Kerbal Space Program Bug #3926 (Closed): SPH/VAB context menu (tweakable UI) seems to leak memory on every redraw
The title and attached gif are self explanatory: it seems that the tweakable UI triggers some sort of a memory leak. ...

10/18/2013

01:46 AM Kerbal Space Program Bug #1564: Flag is placed in wrong place in island control tower.
Unrelated to this particular place and can potentially happen anywhere with any overhanging colliders. Flag position ...

07/25/2013

02:52 PM Kerbal Space Program Bug #1106 (Ready to Test): Launchpad mouseover highlights are extreme
Fixed RimFalloff values on launchpad materials, should look alright now.
02:47 PM Kerbal Space Program Bug #1096 (Ready to Test): Top 2/3rds of the VAB don't light up vessel.
Changes done, should be better now, light was indeed a bit low and with a very narrow 30 degree cone.
01:42 AM Kerbal Space Program Bug #1109 (Not a Bug): Suggeting improvements on lighting effects
Your screenshots depict per-vertex lighting, not correct per-pixel lighting. That's an extremely coarse fallback meth...
01:37 AM Kerbal Space Program Bug #1106 (Investigating): Launchpad mouseover highlights are extreme
Launchpad base is using a shader that is incompatible with highlighting effect, that's why it's absent on it. As abou...

07/24/2013

05:43 PM Kerbal Space Program Bug #1096 (Investigating): Top 2/3rds of the VAB don't light up vessel.
It's not a directional light and should not illuminate the vessel uniformly up to the ceiling, but the spotlight inde...

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