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kspflo

  • Registered on: 03/30/2016
  • Last connection: 04/20/2016

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04/03/2016

01:07 PM Kerbal Space Program Bug #7515: 1.1 prerelease won't start without pulseaudio
Glad to hear it's working.
steve_v wrote:
> kspflo, you are legendary. Thanks again for the effort on this one.
...
10:56 AM Kerbal Space Program Bug #7515: 1.1 prerelease won't start without pulseaudio
New day, new hack.
pulsenomore checks if Pulseaudio is running, if it is, executes the supplied program directly, ...

04/02/2016

04:21 PM Kerbal Space Program Bug #7515: 1.1 prerelease won't start without pulseaudio
kshade wrote:
> @kspflo: Wasn't trying to be a dick to you by the way, I think your approach is actually pretty cool...
03:51 PM Kerbal Space Program Bug #7515: 1.1 prerelease won't start without pulseaudio
I could not resist to make one last improvement. There's really no good reason to bind mount symlinks and not doing s...
03:14 PM Kerbal Space Program Bug #7515: 1.1 prerelease won't start without pulseaudio
steve_v wrote:
> I might have a poke at my idea but I kinda need the game for that, as otherwise I don't know which ...
02:30 PM Kerbal Space Program Bug #7515: 1.1 prerelease won't start without pulseaudio
Well, I had most of the mount namespace code lying around, so it was less work for me then writing an LD_PRELOAD "sol...
01:30 PM Kerbal Space Program Bug #7515: 1.1 prerelease won't start without pulseaudio
I believe to have developed a functional workaround using the approach I alluded to earlier. It's an ugly hack, but i...
11:00 AM Kerbal Space Program Bug #7515: 1.1 prerelease won't start without pulseaudio
You could always hide your system Pulse libraries using a mount namespace. Let me see, if I can whip something up.

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