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Bug #21187

Updated by cbanek about 1 month ago

Hi there!

First off, absolutely love KSP. You guys rock. This is the first bug I've encountered.

I run linux, on Steam. I had 14 contracts, and I
Also just completed to give a couple of contracts (doing bit more context, I was saving some rescues orbiting kerbals on my passenger liner, liner the QE3), and then went to QE3. Some of my different bases (to transmit science from my labs). Then I went into other ships have better names, like the R&D building, then to check back on my active contracts. Suddenly all my active contracts are gone! I'll note that my money didn't seem to go down (like from cancelling them). There is no history of completed contracts done previously, or ones that Minmus Flats Science base (where I have cancelled.

Kind of a bummer, since it also seemed to autosave right over that, so I don't have any way to go back.

I've attached a log file, and there's some bits that I as a developer find might be of interest to you:

[LOG 00:17:21.482] [MissionsApp] OnAppStarted(): id: -1801502
[LOG 00:17:21.482] MissionsApp does not execute in this game mode, destroying this instance
[LOG 00:17:21.482] [UIApp] OnDestroy: Missions App

[LOG 00:17:56.232] [MissionsApp] OnAppStarted(): id: -1819846
[LOG 00:17:56.232] MissionsApp does not execute in this game mode, destroying this instance
[LOG 00:17:56.232] [UIApp] OnDestroy: Missions App

[ERR 00:20:58.497] Exception handling event onGameSceneLoadRequested in class SpaceTracking:System.NullReferenceException: Object reference not set to an instance of an object
at KSP.UI.Screens.SpaceTracking.OnSceneLoadRequested (GameScenes scn) [0x00000] in <filename unknown>:0
at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0

[EXC 00:20:58.600] NullReferenceException: Object reference not set to an instance of an object
KSP.UI.Screens.SpaceTracking.OnSceneLoadRequested (GameScenes scn)
EventData`1[GameScenes].Fire (GameScenes data)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(GameScenes)
HighLogic:SetLoadSceneEventsAndFlags(GameScenes, Boolean)
HighLogic:LoadScene(GameScenes)
KSP.UI.Screens.SpaceTracking:BtnOnClick_LeaveTrackingStation()
UnityEngine.EventSystems.EventSystem:Update()

This bug is definitely a *** bug contract. Good luck.
was transmitting science from).

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