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Bug #21187

Updated by cbanek about 5 years ago

Also Hi there!

First off, absolutely love KSP. You guys rock. This is the first bug I've encountered.

I run linux, on Steam. I had 14 contracts, and I
just completed a couple of contracts, and then went to give a bit more context, my different bases (to transmit science from my labs). Then I was saving some orbiting kerbals went into the R&D building, then to check back on my passenger liner the QE3. active contracts. Some Suddenly all my active contracts are gone! I'll note that my money didn't seem to go down (like from cancelling them). There is no history of my other ships completed contracts done previously, or ones that I have better names, like the Minmus Flats Science base (where cancelled.

Kind of a bummer, since it also seemed to autosave right over that, so
I was transmitting science from). don't have any way to go back.

I've attached a log file, and there's some bits that I as a developer find might be of interest to you:

[LOG 00:17:21.482] [MissionsApp] OnAppStarted(): id: -1801502
[LOG 00:17:21.482] MissionsApp does not execute in this game mode, destroying this instance
[LOG 00:17:21.482] [UIApp] OnDestroy: Missions App

[LOG 00:17:56.232] [MissionsApp] OnAppStarted(): id: -1819846
[LOG 00:17:56.232] MissionsApp does not execute in this game mode, destroying this instance
[LOG 00:17:56.232] [UIApp] OnDestroy: Missions App

[ERR 00:20:58.497] Exception handling event onGameSceneLoadRequested in class SpaceTracking:System.NullReferenceException: Object reference not set to an instance of an object
at KSP.UI.Screens.SpaceTracking.OnSceneLoadRequested (GameScenes scn) [0x00000] in <filename unknown>:0
at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0

[EXC 00:20:58.600] NullReferenceException: Object reference not set to an instance of an object
KSP.UI.Screens.SpaceTracking.OnSceneLoadRequested (GameScenes scn)
EventData`1[GameScenes].Fire (GameScenes data)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(GameScenes)
HighLogic:SetLoadSceneEventsAndFlags(GameScenes, Boolean)
HighLogic:LoadScene(GameScenes)
KSP.UI.Screens.SpaceTracking:BtnOnClick_LeaveTrackingStation()
UnityEngine.EventSystems.EventSystem:Update()

This bug is definitely a *** bug contract. Good luck.

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