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Bug #9646

contract orbits appearing, with no matching contracts

Added by gnivler over 8 years ago. Updated over 8 years ago.

Status:
Updated
Severity:
Low
Assignee:
-
Category:
-
Target version:
-
Start date:
05/01/2016
% Done:

10%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I'm seeing two contract orbits but matching contracts do not exist either offered or accepted. I've purged all available contracts via GUI and save file edit but can't get rid of them.

I'm not sure how it could be reproduced, but I do have a habit of reclassifying old vessels as debris and I've cancelled a good number of accepted and offered contracts. This save is from a modded install, made stock for reporting purposes.

Fairly sure this was present at least in 1.1.0 but it persists to 1.1.2

persistent.zip (164 KB) persistent.zip original save opened and re-saved in stock gnivler, 05/01/2016 07:06 PM
screenshot5.jpg (124 KB) screenshot5.jpg [email protected] gnivler, 05/01/2016 07:08 PM
persistent.zip (367 KB) persistent.zip original save from modded installation gnivler, 05/01/2016 07:10 PM
113Career.sfs (1.6 MB) 113Career.sfs Career with ghost contract orbit Duncan, 07/03/2016 10:23 PM
18099

History

#1 Updated by gnivler over 8 years ago

A quick update, I was able to workaround the bug.

New contract orbits were not appearing either until I went through my save game and manually deleted satellite contracts matching the two depicted (O.M.B. and Sean's Cannery), which were listed as cancelled or failed. Deleting those two caused a 3rd ghost orbit (C7 Aerospace) to appear around Mun. I then deleted every cancelled/failed contract in my save and now the ghosts are gone and new contract orbits are function correctly.

This should be reproducible from the save I attached.

Thanks!

#2 Updated by Duncan over 8 years ago

I have had this in 1.1.3 (some mods were installed).

I am attaching my save as well but I believe the following reproduction steps should work:

1. Put a bunch of satellites in orbit
2. Get a contract to move one of these satellites to a new orbit
3. In the tracking station, observe that the new target orbit is shown
4. Cancel the contract
5. In the tracking station, observe that the new target orbit is still shown

At least that is how it happened for me. I may have terminated the satellite before or after cancelling the contract

#3 Updated by TriggerAu over 8 years ago

  • Status changed from New to Updated
  • % Done changed from 0 to 10

Setting updated for confirmation during cleanup

Would be great to get logs as well as the corresponding save for the issue

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