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Bug #9636

Dockingport connection faliure when launching a craft with as few as four docking ports

Added by smjjames almost 8 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
High
Assignee:
-
Category:
Gameplay
Target version:
Start date:
05/01/2016
% Done:

100%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I had origionally noticed this with the 4K, but the crafts used here are 1092 parts at most.

What I expected: All of the docking ports to connect to each other, after all, the upper ones are connecting to each other.

What's happening is that the docking ports on the lower layer (sometimes it happens to the second to last layer of the four) on the horizontial plane are somehow not connecting to each other, other than the central one which was node connected.

Reproduction: Make a craft that is basically a cube of docking ports, or load the crafts provided. I've made both 3x3 and 5x5 grid versions. The screenshots show what happens in general on launch.

screenshot0.png (995 KB) screenshot0.png [email protected] smjjames, 05/01/2016 01:36 AM
screenshot1.png (1000 KB) screenshot1.png [email protected] smjjames, 05/01/2016 01:36 AM
screenshot2.png (1.01 MB) screenshot2.png [email protected] smjjames, 05/01/2016 01:36 AM
screenshot3.png (1.11 MB) screenshot3.png [email protected] smjjames, 05/01/2016 01:36 AM
3x3grid Clamptron Jr dockingportfail test.craft (680 KB) 3x3grid Clamptron Jr dockingportfail test.craft [email protected] smjjames, 05/01/2016 01:44 AM
3x3grid Clamptron regular dockingportfail test.craft (671 KB) 3x3grid Clamptron regular dockingportfail test.craft [email protected] smjjames, 05/01/2016 01:44 AM
3x3grid Clamptron Sr dockingportfail test.craft (673 KB) 3x3grid Clamptron Sr dockingportfail test.craft [email protected] smjjames, 05/01/2016 01:44 AM
Clamptron Jr dockingportfail test.craft (2.06 MB) Clamptron Jr dockingportfail test.craft [email protected] smjjames, 05/01/2016 01:44 AM
Clamptron regular dockingportfail test.craft (2.03 MB) Clamptron regular dockingportfail test.craft [email protected] smjjames, 05/01/2016 01:44 AM
Clamptron Sr dockingportfail test.craft (2.03 MB) Clamptron Sr dockingportfail test.craft [email protected] smjjames, 05/01/2016 01:44 AM
KSP.log (2.8 MB) KSP.log [email protected] smjjames, 05/01/2016 01:55 AM
output_log (3).zip (207 KB) output_log (3).zip It got to 6mb for some reason. smjjames, 05/01/2016 01:56 AM
output_log.txt (1.51 MB) output_log.txt [email protected] smjjames, 05/01/2016 04:19 AM
KSP.log (758 KB) KSP.log [email protected] smjjames, 05/01/2016 04:19 AM
dockingport fail numerical test.craft (365 KB) dockingport fail numerical test.craft [email protected] smjjames, 05/01/2016 04:38 AM
4port dockingport fail.craft (73.3 KB) 4port dockingport fail.craft [email protected] smjjames, 05/01/2016 04:41 AM
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History

#1 Updated by smjjames almost 8 years ago

Oh right, output logs.

#2 Updated by smjjames almost 8 years ago

After doing some tests and seeing how few docking ports it happens with and I've gotten it to happen with just four docking ports. Also, interestingly, if you turn on hacked gravity, the ports will re-engage on their own, or try to.

It seems to be that somehow some of them aren't engaging on physics load.

#3 Updated by smjjames almost 8 years ago

  • File deleted (dockingport fail numerical test.craft)

#4 Updated by smjjames almost 8 years ago

Deleted it because I screwed up the craft (didn't save it correctly).

#5 Updated by smjjames almost 8 years ago

Clarified the title and reuploaded the craft that I messed up the save with, plus added a slimmed down version.

#6 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#8 Updated by Squelch over 7 years ago

  • Status changed from Needs Clarification to Ready to Test
  • Target version set to 1.2.0
  • % Done changed from 0 to 80

The processes involved with this issue are complex. The situation may have improved somewhat for KSP 1.2, but a comprehensive fix has had to be deferred for now.

Issue marked as ready to test for KSP 1.2 to gather more information on the impact.

#9 Updated by JPLRepo over 7 years ago

  • Status changed from Ready to Test to Closed
  • % Done changed from 80 to 100

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