Bug #9636
Dockingport connection faliure when launching a craft with as few as four docking ports
100%
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Description
I had origionally noticed this with the 4K, but the crafts used here are 1092 parts at most.
What I expected: All of the docking ports to connect to each other, after all, the upper ones are connecting to each other.
What's happening is that the docking ports on the lower layer (sometimes it happens to the second to last layer of the four) on the horizontial plane are somehow not connecting to each other, other than the central one which was node connected.
Reproduction: Make a craft that is basically a cube of docking ports, or load the crafts provided. I've made both 3x3 and 5x5 grid versions. The screenshots show what happens in general on launch.
History
#1
Updated by smjjames almost 9 years ago
- File KSP.log KSP.log added
- File output_log (3).zip output_log (3).zip added
Oh right, output logs.
#2
Updated by smjjames almost 9 years ago
- File output_log.txt output_log.txt added
- File KSP.log KSP.log added
- File dockingport fail numerical test.craft added
- Severity changed from Low to High
After doing some tests and seeing how few docking ports it happens with and I've gotten it to happen with just four docking ports. Also, interestingly, if you turn on hacked gravity, the ports will re-engage on their own, or try to.
It seems to be that somehow some of them aren't engaging on physics load.
#3
Updated by smjjames almost 9 years ago
- File deleted (
dockingport fail numerical test.craft)
#4
Updated by smjjames almost 9 years ago
Deleted it because I screwed up the craft (didn't save it correctly).
#5
Updated by smjjames almost 9 years ago
- File dockingport fail numerical test.craft dockingport fail numerical test.craft added
- File 4port dockingport fail.craft 4port dockingport fail.craft added
- Subject changed from Dockingport connection faliure when launching a craft with many dockingports. to Dockingport connection faliure when launching a craft with as few as four docking ports
Clarified the title and reuploaded the craft that I messed up the save with, plus added a slimmed down version.
#6
Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#8
Updated by Squelch over 8 years ago
- Status changed from Needs Clarification to Ready to Test
- Target version set to 1.2.0
- % Done changed from 0 to 80
The processes involved with this issue are complex. The situation may have improved somewhat for KSP 1.2, but a comprehensive fix has had to be deferred for now.
Issue marked as ready to test for KSP 1.2 to gather more information on the impact.
#9
Updated by JPLRepo about 8 years ago
- Status changed from Ready to Test to Closed
- % Done changed from 80 to 100