Bug #9583
previously working launcher now glitching
100%
Description
This craft acts very strange, at a certain point during ascent a booster stack loses all stability and individual engines go wobbly. There was no such problem in 1.1.0 or 1.0.5, and now it effects all crafts I have that use this launcher.
The problem appears after all orange tanks are dropped, but sometimes when theres 1 or 2 pairs left too. At some point the 'vector' engines get all wobbly and destroy the rocket. I tried copying the good booster stack in place of the buggy one, checked for strange struts. Im not sure what changed in the patch to cause this delayed engine wobbliness?? Crafts that used to work but that haven't been loaded since before patch now exhibit same problem.
History
#1 Updated by Renegrade over 8 years ago
- File Serial-Stage-Gyration.jpg Serial-Stage-Gyration.jpg added
- File Test-Gyration.craft Test-Gyration.craft added
- File output_log.txt output_log.txt added
KSP Version: v1.1.1 Windows 64-bit
What Happens: Radially attached tanks gyrate in a manner not seen before in prior versions of KSP (including 1.1.0 to the best of my knowledge). They do not stop this gyration even when thrust is cut (very unusual).
Mods / Add-Ons: Pure Stock
Steps to Replicate:
- Create a craft (it might have to be heavy for this to occur) with radially attached tanks for the bottom stage
- Launch the craft
- After a while, the tanks will start to gyrate. The gyration won't stop even when thrust is cut, which is unusual. Normally
Result: An unstoppable gyration occurs
Fixes/Workarounds:
- Heavy strutting dampens this out
- The craft I've attached is only strutted lightly between stages, and only at the very bottom of the tanks internally (core tank and the six radially attached tanks are attached near the bottom inside). The original craft I had with the issue was actually slightly more heavily strutted.
- I don't know if the fins and/or SRBs are truly necessary (they SEEM to be?)
- the gyration doesn't start until around the time the screenshot occurs (say 50% fuel level on that stage)
- I fired off two screenshots in quick succession. That's just after the gyration starts. There's nothing of real note that I can see in the log prior to that. The explosions are from aggressive phys-warping and such to try to get the gyration to stop (or get worse, which it kinda did).
#2 Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#3 Updated by chris.fulton over 5 years ago
- Status changed from Needs Clarification to Resolved
- % Done changed from 0 to 100
#4 Updated by chris.fulton over 5 years ago
- Status changed from Resolved to Closed
#5 Updated by chris.fulton over 5 years ago
Closing, QA has not been able to reproduce this issue for some time and in effort of the database cleanup that is underway this bug is being closed.