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Bug #9155

Double docking now impossible

Added by CocoaButter about 8 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
High
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
04/17/2016
% Done:

100%

Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Having tried with multiple craft, i get the same result, i even tried launching it double docked and it also did the same. Picture is self explanatory. When you try to dock, one port docks, the other one breaks away.
KSP Ver: Latest steam pre release 1.1
Log gives no error
Attempted both modded and unmodded with same result
Unbreakable and no crash damage was tried both on and off, Same result

http://i.imgur.com/DxbRUZI.png

Untitled.png (3.15 MB) Untitled.png failed attempt using three pairs on a 1:3 coupler wagner, 04/17/2016 03:52 AM
Untitled2.png (3.07 MB) Untitled2.png successful attempt using three Sr pairs wagner, 04/17/2016 03:55 AM
KSP.log (264 KB) KSP.log [email protected] wagner, 04/17/2016 03:56 AM
16779
16780

History

#1 Updated by wagner about 8 years ago

16779

Failed to reproduce on first attempt of three standard ports on a 1-to-3 coupler. The alignment was "unclean", but the right click option indicated all three pairs were coupled.

#2 Updated by wagner about 8 years ago

16780

Successfully reproduced using three Sr ports attached to separate Jumbo-64 tanks. Logs report a fault in "PartJoint" module. See attached log at timestamp 23:25:29.

#3 Updated by orcaman98 about 8 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

This was literally the first thing I went to do when I got 1.1. Made me so sad. I hadn't done it often, so I thought I was my mistake until I read this. I was trying with pairs of Juniors. Broke every time.

#4 Updated by TriggerAu almost 8 years ago

  • Status changed from Confirmed to Needs Clarification
  • % Done changed from 10 to 0

#5 Updated by cpcallen almost 8 years ago

  • Status changed from Needs Clarification to Updated
  • % Done changed from 0 to 10

I think this may now be fixed.

I tested this with a vessel I had previously experienced this bug.

The vessel is a long "wagon train" rover (like this one: http://imgur.com/rt6A6Gk), coupled with Jr. docking ports. Two of the segments are connected by two docking ports, one vertically above the other.

In 1.1, merely launching this vessel onto the runway was enough to cause one of four docking ports in that two-pairs arrangement to break off.

In 1.1.3 I was able launch the vehicle, drive it around, and uncouple / redock the two-port connection without any of the docking ports breaking off.

#6 Updated by sal_vager almost 8 years ago

  • Status changed from Updated to Resolved
  • % Done changed from 10 to 100

Thank you for your update cpcallen, this confirms my tests that work undertaken to fix docking prior to the release of 1.1.3 was successful.

#7 Updated by TriggerAu over 7 years ago

  • Status changed from Resolved to Closed

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