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Bug #788

VAB: parts fail to snap together, rotate away

Added by MSalters almost 11 years ago. Updated almost 11 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Parts
Target version:
Start date:
06/19/2013
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

VAB assembly is severly broken. Both horizontal snapping against radial decouplers as well as horizontal snapping against top of off-axis components usually fails.

To reproduce: stack a few FL800 tanks for central axis. Add 3 radial decouplers on bottom. Try to attach 3 boosters - often fails, and horizontal positioning is always impossible. If it does stick, try to add another FL800 to the top of the booster. If will fly off in all directions, and even rotate to avoid snapping. It WILL allow placement in obviously illegal positions. (Debug menu settings to allow clipping do not affect this)

System: Windows Vista x64, Dutch.

Low priority because VAB is an obvious placeholder component. Suggestion: have a peek at AutoCAD. It already had much better snapping behavior 20 years ago on an 80386.

KSP Bug 788.avi (1020 KB) KSP Bug 788.avi [email protected] MSalters, 07/13/2013 07:28 AM
KSP Bug 788 bigger.avi (1.45 MB) KSP Bug 788 bigger.avi [email protected] MSalters, 07/13/2013 07:40 AM

History

#1 Updated by APHSpace almost 11 years ago

  • Status changed from New to Not a Bug
  • Assignee set to Jenkins
  • Target version set to 0.20.2
  • % Done changed from 0 to 100

I have tried this, and found no bugs, I did not encounter a bug when placing 3 boosters on the decouplers. I did not encounter a bug when flying either, never did the FL-T800 fuel tanks fly off.

#2 Updated by MSalters almost 11 years ago

Video showing bug

#3 Updated by MSalters almost 11 years ago

Same bug showing on a realistic rocket

#4 Updated by Adie123 almost 11 years ago

  • Status changed from Not a Bug to Resolved
  • Assignee deleted (Jenkins)

For the green nodes to attach, they must meet or overlap one another to snap on. At the same time your mouse pointer MUST NOT be on any parts of the craft.

Its frustrating at first when your not aware of this, but now that you know, you'll be more successful at attaching parts together in the future. Have fun :)

Im changing this to Resolved.

#5 Updated by Ted almost 11 years ago

  • Status changed from Resolved to Closed

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