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Bug #782

Docking ports do not seem to allow redocking without a kick

Added by sibaz over 11 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Very Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
06/18/2013
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I'm trying to assemble a space station in space. I have 4 components joined together in a line, a tug at one end, connected via correctly inverted docking ports to a structural unit with ion engines on one side, connected to a multi port connector, connected to another structural unit with ion engines on it.

I need to line up all the ion engines in the same direction, so I attempt to disconnect the clamps between the multi port connector and the first structural unit. I then back away lightly with rcs, rotate the tug to aline the ion engines and go forwards to redock with the multi port connector. It doesn't engage.

However, if I undock, then change to a different craft and back, or go back to the spaceport screen (things which make it reload the models) then I can redock.

History

#1 Updated by doctorzuber over 11 years ago

My experience has been that you simply need to get a suitable distance away (maybe 10 meters) before moving back in to re-dock.

I believe this is working as intended. Consider if it didn't do this. Any time you tried to undock it would turn right around and instantly re-dock you before you had an opportunity to fire RCS and back away.

#2 Updated by sibaz over 11 years ago

That was my original assumption, but I moved apart, well beyond the grip of the magnets. As my intention was simply to disconnect, rotate and reconnect, moving too far apart defeats the object of the exersize.

Not sure what the diameter is of the medium sized docking port, but clearly the magentic range is less than that, when connecting initally. I would suggest that if this is working (but the reactivation distance is much further than that), that the solution is to reduce the reactivation range. Like I say a separation distance the same or slighty less than the diameter of the middle sized port, would seem about right.

#3 Updated by Ted over 11 years ago

  • Category set to 27
  • Severity changed from Normal to Very Low

#4 Updated by TriggerAu over 8 years ago

  • Status changed from New to Needs Clarification

#5 Updated by TriggerAu over 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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