Comfirmed Terrain Modeling Bug on Minmus, High Terrain Detail
#2 Updated by Basilicofresco about 7 years ago
- File screenshot89.png screenshot89.png added
- Status changed from New to Confirmed
- % Done changed from 0 to 10
I found a very long "fault" on Minmus at 17Â°20'36"N 45Â°0'0"E. It appears to be at least 20 km long. I had to jump in order to pass it.
SM3 Terrain Shaders enabled, terrain scatters disabled, full res texture, render quality simple, terrain detail default, version 0.23.0.395 for Windows.