Bug #7116
Maneuver nodes are hard to select on highly parabolic trajectories
Status:
Needs Clarification
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
02/28/2016
% Done:
0%
Language:
English (US)
Mod Related:
No
Votes:
Description
When on a collision course to the mun, for example, it is nearly impossible to click on the trajectory in the map view in order to create a maneuver node. Even when I'm able to create a node, it behaves glitchy as if there is "gimbal lock" and I can't usefully compute a burn.
History
#1 Updated by Kasuha over 8 years ago
I believe you meant hyperbolic rather then parabolic.
Looks similar to #1736 to me and in last devnote it was mentioned this should be fixed in 1.1:
http://kerbaldevteam.tumblr.com/post/139876852734/devnote-wednesday-tuesday-edition
#2 Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification