Bug #697
fxOffset does not offset fx anymore
100%
Description
As of 0.20 fx_exhaustLight_* effects cannot be offset from the thrust transform position, as the positions in the fx definition still doesn't move them, but the engine module's fxOffset parameter does not either.
Easiest reproduction is with a jet attached to the side of a fuselage. The light cast by the effect can easily be seen, and changes in its position (or lack thereof) verified.
History
#1 Updated by Taverius over 11 years ago
Further investigation reveals fxOffset is, in fact, totally non-functional in 0.20.
#2 Updated by Ted over 11 years ago
- Subject changed from fxOffset does not affect fx_exhaustLight_* effects to fxOffset does not offset fx anymore
Updated title at the request of OP.
#3 Updated by C7 over 11 years ago
- Assignee set to C7
#4 Updated by C7 over 11 years ago
- Status changed from New to Ready to Test
- Target version set to 0.20.1
- % Done changed from 0 to 100
Lights were not correctly applying offsets. I've updated the offset application code in the engine module.
#5 Updated by Taverius over 11 years ago
I tested it with the exhaust flame fx in 0.020 and it was also non-functional, btw :)
#6 Updated by Ted over 11 years ago
Could you retest this in 0.20.2, Taverius?
#7 Updated by Taverius over 11 years ago
Lights move, flames move. I never could tell if the smoke trails were broken in the first place :D
Looks good to me.
#8 Updated by Horus almost 11 years ago
- Status changed from Ready to Test to Not Fixed
- % Done changed from 100 to 50
Sadly, Still persists in 0.23. Tried to tweak engine flames, yet failed.
#9 Updated by TriggerAu over 8 years ago
- Status changed from Not Fixed to Needs Clarification
- % Done changed from 50 to 0
#10 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention