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Bug #6955

Issues launching craft on launchpad in attached save

Added by GalFisk about 8 years ago. Updated over 4 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
02/13/2016
% Done:

100%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I've tried reloading this save several times.
Either the craft does not respond to Space for start (spamming Space will pop up a message about lin/rot switch mode)
Or the craft will fly, but when staging, the decouplers do not decouple, instead they are blended into the current stage (and all groups are split into separate elements)
Recovering the craft from the launchpad and loading it again from the saved model in the VAB solved the issue.

persistent.sfs (1.14 MB) persistent.sfs [email protected] GalFisk, 02/13/2016 10:48 AM

History

#1 Updated by Kasuha about 8 years ago

Your ship has zero electric charge and is unmanned. It is normal that a probe without electric charge becomes uncontrollable. You probably left it on launchpad too long.

#2 Updated by GalFisk about 8 years ago

How silly of me. Sorry for wasting your time on this one.

#3 Updated by Kasuha about 8 years ago

It is recurring problem - running out of electricity is easy, figuring out that it's the problem is not obvious since electricity gauge is hidden in the resources tab which is by default closed. Many players come for help with that to forums or reddit.

It would probably help many players if particularly electricity had a (semi-)permanent icon similar to how your phone shows you battery status.

#4 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#5 Updated by chris.fulton over 4 years ago

  • Status changed from Needs Clarification to Resolved
  • % Done changed from 0 to 100

#6 Updated by chris.fulton over 4 years ago

  • Status changed from Resolved to Closed

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