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Bug #6779

Fairing body lift and drag applied at wrong place

Added by Kasuha almost 9 years ago. Updated about 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
01/26/2016
% Done:

100%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Assuming the Aerodynamic Force Overlay displays forces at point where they act (and the experience suggests it is the case, though I have no undeniable proof) both body lift and drag of fairing (tested on 3.25 m fairing) are applied at the top of, or even in the front of the fairing.

See attached images.

If this is the case, it greatly increases the leverage the force has to affect (un)stability of the ship.

screenshot11.png (1.31 MB) screenshot11.png [email protected] Kasuha, 01/26/2016 08:19 PM
screenshot12.png (1.41 MB) screenshot12.png [email protected] Kasuha, 01/26/2016 08:19 PM
screenshot13.png (1.26 MB) screenshot13.png [email protected] Kasuha, 01/26/2016 08:19 PM
screenshot14.png (1.26 MB) screenshot14.png [email protected] Kasuha, 01/26/2016 08:19 PM
ksp-bug6779.png (1.32 MB) ksp-bug6779.png fixed in v1.1.3 MiniMatt, 08/27/2016 05:12 AM
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History

#1 Updated by GalFisk almost 9 years ago

This explains why some of my fairings were acting completely silly - especially if I made them wider than the base, which made them structurally weaker.

#2 Updated by TriggerAu over 8 years ago

  • Status changed from New to Needs Clarification

#3 Updated by MiniMatt about 8 years ago

20727

There was much celebration when this was fixed in 1.1. I'm quite confident this one is now resolved, but just to confirm I've attached ksp-bug6779.png showing correct fairing body lift placement under v1.1.3

#4 Updated by TriggerAu about 8 years ago

  • Status changed from Resolved to Closed

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