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Bug #6338

Quickload puts open parachutes to "default" orientation instead along the direction of fall; ship freefalls for some time after quickload

Added by Kasuha over 8 years ago. Updated over 7 years ago.

Status:
Needs Clarification
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
12/23/2015
% Done:

0%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Reproduction steps:

  • Start a sandbox game
  • Load attached testing ship and launch it from launchpad
  • Deploy parachutes during fall
  • Make a quicksave about 10 m above ground
  • Quickload

Expected behavior: game loads the state as it was at the moment of the quicksave, the ship continues its fall on parachutes and safely lands

Observed behavior: game loads the state, parachutes are deployed sideways, ship freefalls towards the ground and explodes

There are plenty of valid reasons to mount parachutes in any orientation on a ship. Also in many cases the orientation of the ship during landing differs from the intended orientation due to poor design.

The freefall may not be due to parachutes being sideways but because physics are not yet fully running. Even that is wrong and should be fixed. Quickload should mean return to exactly the same state in which the game was quicksaved.

Parachute test.craft (23 KB) Parachute test.craft Testing ship Kasuha, 12/23/2015 01:16 PM
quicksave.sfs (57.6 KB) quicksave.sfs Quicksave documented in screenshots Kasuha, 12/23/2015 01:16 PM
screenshot18.png (1.59 MB) screenshot18.png Proof the ship landed safely Kasuha, 12/23/2015 01:18 PM
screenshot17.png (1.67 MB) screenshot17.png Situation at which the quicksave was made Kasuha, 12/23/2015 01:18 PM
screenshot19.png (1.41 MB) screenshot19.png Situation right after quickload Kasuha, 12/23/2015 01:19 PM
screenshot20.png (1.45 MB) screenshot20.png There is no way to save that ship Kasuha, 12/23/2015 01:19 PM
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History

#1 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#2 Updated by Kasuha over 7 years ago

Problem is still present in 1.2

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