Bug #5962
255 poly or more hull models lag out game with error logging
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Description
From 0.24 thru 1.0.4 I've never had a problem with models over 255 polys on the hull but now in 1.0.5 I get a lot of lag when handling such models in VAB and at the pad load
http://imageshack.com/a/img911/9928/U6g6W7.jpg
http://imageshack.com/a/img908/2694/AIOGOb.jpg
Sure, the models could be remade in some cases, and we get it, they maybe shouldn't have so many polys, but why does it have to lag out with error logging because of it as of 1.0.5?
History
#1 Updated by sal_vager over 8 years ago
- Status changed from New to Unity Bug
- Severity changed from High to Low
Sorry Yanfret, this is a Unity bug.
http://forum.unity3d.com/threads/the-hull-has-more-than-255-polygons.212318/
You might try un-convexing and re-convexing any affected colliders - It has been found that Unity sometimes doesn't correctly rebuild convex colliders when source data changes.
Also, please observe the bug reporting guide and priority table.
#2 Updated by TriggerAu almost 8 years ago
- Status changed from Unity Bug to Needs Clarification