Bug #543
Spontaneous combustion when physics kicks in for vessels previously on rails
Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
04/16/2013
% Done:
100%
Language:
English (US)
Mod Related:
No
Votes:
![Arrow u r green](/plugin_assets/vote_on_issues/images/arrow-u-r-green.png?1560451728)
![Arrow d r red](/plugin_assets/vote_on_issues/images/arrow-d-r-red.png?1560451728)
Description
Sometimes when the physics first kicks in, vessels undergo weird forces and/or destruction. Especially seen on land bases (e.g. mun base) when going to the tracking station and selecting to "fly" the craft, or when using '[' or ']' to switch between active vessels, or even when just flying closer to them. But happens on vessels in orbit too (I had one simply fall apart when using '[', with no mods installed). See https://www.youtube.com/watch?v=O1vrclkR72k for a video example, or http://www.reddit.com/r/KerbalSpaceProgram/comments/1chff9/landed_ship_explodes_on_loading/ for another person experiencing the same problem.
History
#1
Updated by Squelch about 9 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
Changes to the physics loading process have removed the instantly applied torques. Tested in 1.0.5.1028
#2
Updated by TriggerAu over 8 years ago
- Status changed from Resolved to Closed