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Bug #543

Spontaneous combustion when physics kicks in for vessels previously on rails

Added by Unit327 over 11 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
04/16/2013
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Sometimes when the physics first kicks in, vessels undergo weird forces and/or destruction. Especially seen on land bases (e.g. mun base) when going to the tracking station and selecting to "fly" the craft, or when using '[' or ']' to switch between active vessels, or even when just flying closer to them. But happens on vessels in orbit too (I had one simply fall apart when using '[', with no mods installed). See https://www.youtube.com/watch?v=O1vrclkR72k for a video example, or http://www.reddit.com/r/KerbalSpaceProgram/comments/1chff9/landed_ship_explodes_on_loading/ for another person experiencing the same problem.

History

#1 Updated by Squelch about 9 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Changes to the physics loading process have removed the instantly applied torques. Tested in 1.0.5.1028

#2 Updated by TriggerAu over 8 years ago

  • Status changed from Resolved to Closed

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