Feedback #5391
Stumbling kerbals should get up
Description
When a Kerbal starts stumbling or rolling on the ground, it can stand up again only once its speed has come back to approximately zero. The problem is that this speed is calculated relative to the ground, which is not always good: take the case of a rover rolling away (you forgot the handbrake when parking it in a slope), a kerbal jetpacks to catch it, but falls too hard on the rover. The kerbal will be falling indefinitely, even if it stabilized on top of the (still rolling) rover.
History
#1 Updated by Toodzi about 9 years ago
Sorry wrong title. Should be something like "stumbling kerbals should get up when their speed is zero relative to ...something"
#2 Updated by TriggerAu about 9 years ago
- Tracker changed from Bug to Feedback
- Status changed from New to Confirmed
- % Done changed from 0 to 10
Tis a good piece of feedback there, Nice idea
#3 Updated by Kasuha about 9 years ago
Walking or standing on moving vehicles is not implemented at all. Build a plane with horizontal wings, put a Kerbal on the wing, then unbrake the plane and start the engine, the Kerbal will keep its position relative to ground and slide on the wing until it falls off the edge (unless there is something to pull him together with the plane).
#4 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#5 Updated by Toodzi over 8 years ago
Do you actually need clarifications, or is that a sort of "soft wontfix" tagging ?