Bug #5350
Electric Charge Rate Issue
100%
Description
KSP Version: v1.0.4 Windows 32-bit, Fresh install on Windows 7 x64
What Happens: When a craft has a engine with a alternator, EC charge rate is reduced by as much as 50%
Mods / Add-Ons: All Stock
Steps to Replicate:
1) Grab any pod (manned is better for a test), attach a skipper, put in a battery and a solar panel. Remove the charge from the battery.
2) Launch the ship, extend the panel. Look at the panel's charge rate and compare that to the resource panel.
Result: You should see a 33% decrease in charge rate. Though it can vary. It can be 50% too depending on other factors.
Fixes/Workarounds:
- If you replace the skipper with a engine that doesn't have charge, like the terrier. You will have no issue.
- If you use a mod that can lock the electric charge on the engine, the issue is reduced, though not eliminated.
Pictures:
Skipper, battery one panel.
Same ship, but a minute or so later:
Ship without a alternator:
Ship with jet instead:
Thread where it was discussed:
http://forum.kerbalspaceprogram.com/threads/132352-Strange-EC-Charge-Issue
History
#2 Updated by Padishar over 9 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
This is caused by a bug in the Part.RequestResource functions. The presence of any full and enabled EC storage part will reduce the charging rate (e.g. the small battery in the lander can also causes a reduction).
#4 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#5 Updated by sal_vager about 8 years ago
- Status changed from Needs Clarification to Ready to Test
- % Done changed from 0 to 80
Should be working now.
#6 Updated by JPLRepo about 8 years ago
- Status changed from Ready to Test to Closed
- % Done changed from 80 to 100