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Bug #5322

asteroid atmospheric heating bug

Added by Comwarrior69 almost 9 years ago. Updated almost 9 years ago.

Status:
Duplicate
Severity:
Very Low
Assignee:
-
Category:
Physics
Target version:
-
Start date:
08/13/2015
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

As already filed in bug #5238 (for which this is confirmation of the bug) asteroids heat up far too quickly.
A 2200t class E asteroid was vaporised way too high up and way too easily... Class E's are planet killers, they are supposed to come in at interplanetary velocities and make it down to the ground.

This was discovered live on my stream and highlighted for this bug report. http://www.twitch.tv/comwarrior69/v/10702451

A temporary work around is to add the following lines to the potatoroid config,

thermalMassModifier = 500.0
emissiveConstant = 1
heatConductivity = 1

However, a more nifty fix is to use the ablator code to ablate the mass of the asteroid... Which is what would happen in real life.


Related issues

Is duplicate of Kerbal Space Program - Bug #5238: Low Heat Tolerance AsteroidsClosed07/14/2015

History

#1 Updated by RexKramer almost 9 years ago

  • Status changed from New to Duplicate
  • Severity changed from High to Very Low
  • % Done changed from 0 to 100

Duplicate of #5238. Additional information regarding this issue should be added to the original report.

#2 Updated by Comwarrior69 almost 9 years ago

Thank you for changing something to allow me to do so...

#3 Updated by Squelch over 8 years ago

  • Is duplicate of Bug #5238: Low Heat Tolerance Asteroids added

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