Bug #5322
asteroid atmospheric heating bug
100%
Description
As already filed in bug #5238 (for which this is confirmation of the bug) asteroids heat up far too quickly.
A 2200t class E asteroid was vaporised way too high up and way too easily... Class E's are planet killers, they are supposed to come in at interplanetary velocities and make it down to the ground.
This was discovered live on my stream and highlighted for this bug report. http://www.twitch.tv/comwarrior69/v/10702451
A temporary work around is to add the following lines to the potatoroid config,
thermalMassModifier = 500.0
emissiveConstant = 1
heatConductivity = 1
However, a more nifty fix is to use the ablator code to ablate the mass of the asteroid... Which is what would happen in real life.
Related issues
History
#1 Updated by RexKramer over 9 years ago
- Status changed from New to Duplicate
- Severity changed from High to Very Low
- % Done changed from 0 to 100
Duplicate of #5238. Additional information regarding this issue should be added to the original report.
#2 Updated by Comwarrior69 over 9 years ago
Thank you for changing something to allow me to do so...
#3 Updated by Squelch about 9 years ago
- Is duplicate of Bug #5238: Low Heat Tolerance Asteroids added