Bug #523
Undo doesn't completely undo things.
0%
Description
Start a new game of KSP. Select a capsule, then attach something to it (a fuel tank, for instance). Pull the fuel tank off of the capsule, but don't sell it; leave it floating unattached. Then press Ctrl-Z. While the state of the rocket is undone (the fuel tank reattaches), the state of the detached part does not (so now there are two fuel tanks).
History
#1 Updated by BloodyRain2k over 11 years ago
FredMSloniker wrote:
Start a new game of KSP. Select a capsule, then attach something to it (a fuel tank, for instance). Pull the fuel tank off of the capsule, but don't sell it; leave it floating unattached. Then press Ctrl-Z. While the state of the rocket is undone (the fuel tank reattaches), the state of the detached part does not (so now there are two fuel tanks).
It's been like that before too. If you plan on undoing a "rip off" then just sell it. What's the problem with that?
#2 Updated by Squelch almost 9 years ago
- Status changed from New to Not a Bug
- % Done changed from 0 to 100
This was by design to enable the cloning of parts. While we have another method now, this is by design, and has no adverse impact on the game.