Bug #5163
Mk16 Parachute still opens too late (under windows)
100%
Description
KSP Version: 1.0.3.859 (but not 1.0.3.0. i.e. windows but not linux).
What Happens: MK16 set to open at 1000m. Beginner starts KSP, builds rocket. Fixes all obvious failures (especially the default "open chute on launch" "feature"). Parachute opens late, kills Jeb.
Mods / Add-Ons:
None needed.
Steps to Replicate:
Create basic rocket (pod+flea+mk16) or (pod+flea+2goos+mk16). Launch rocket. Open chute at apoapsis. Watch pod impact >100m/s.
Result:
Fixes/Workarounds:
Teach newbies (and fairly old hands starting new career mode playthrough) to set parachutes to open at 2000m. Hopefully set default in a later patch.
Other Notes/Pictures/Log Files:
History
#1 Updated by Starwaster almost 9 years ago
I also suggest setting pressure for reefed opening (predeploy) to 0.5 as the current setting can result in unsafe opening.
#2 Updated by Kasuha almost 9 years ago
Cannot confirm. I followed your steps and tested both designs (both with and without Goo), both were below 10 m/s at 300 m altitude and landed safely.
Are you sure you did not accidentally use saved designs with chutes still set up to open at 500 m?
#3 Updated by wumpus almost 9 years ago
edit:
I had an [apparantly related] bug that caused this. Feedback #5162 was about Linux and Windows having different codebases. It turns out (thanks to Squelch) that [both] were caused by the same issue with steam, and that verifying with steam fixed the issue. Maybe this should be more widely known.
Wumpus
#4 Updated by sal_vager over 8 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
No longer occurring in build 1028
#5 Updated by TriggerAu almost 8 years ago
- Status changed from Resolved to Closed