Bug #5114
Connecting mining station with lander using claw causes freeze
100%
![Arrow u r green](/plugin_assets/vote_on_issues/images/arrow-u-r-green.png?1560451728)
![Arrow d r red](/plugin_assets/vote_on_issues/images/arrow-d-r-red.png?1560451728)
Description
This is the first occurence, I'm not yet aware of reproduction steps. I had two vessels, each having 4 legs, one of them was actively mining and had the claw. When the second vessel approached (which is quite hard actually, I wish I brought a rover instead...), and got close enough to the claw, the game froze.
History
#1
Updated by Windowsfreak over 9 years ago
Retrying this, under slightly different circumstances, with the claw vehicle in focus didn't cause this freeze.
#2
Updated by Kasuha over 9 years ago
Feels like the same problem as reported in #5098
#3
Updated by Windowsfreak over 9 years ago
From the reproduction steps, they are obviously related. But having a freeze (instead of a kraken) when both vessels are landed on a planet made me think of something unique... sorry for that
#4
Updated by Squelch over 9 years ago
- Platform Win32 added
- Platform deleted (
Windows)
#5
Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#6
Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention