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Bug #5048

Craft containing Mobile Processing Lab crashes game on load in 32bit Linux

Added by SavinaRoja almost 9 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
05/25/2015
% Done:

100%

Version:
Platform:
Linux
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Any craft containing a Mobile Processing Lab will result in the game crashing during transition from VAB or SPH to launch.

This is with 32bit Linux, career mode, and no mods, Version 1.0.2

Have confirmed that it occurs with and without crew assigned to the MPL, for both the VAB and SPH.

Player.log (492 KB) Player.log SavinaRoja, 05/25/2015 05:35 PM

History

#1 Updated by Ted almost 9 years ago

Hmm, it appears to be an issue with the Mono runtime libs that Unity is using for Linux 32bit. What exactly is quite the mystery though..

#2 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#3 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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