Bug #4916
Stages with multiple 3.75 m stack decouplers do not fire correctly
100%
Description
Whenever I build a very large rocket with multiple 3.75 m decouplers firing on one stage in-flight, a few strange behaviors manifest:
1. Only one engine/decoupler pair will actually activate upon pressing space bar.
2. The detached parts are still apparently recognized by the game as part of my craft, and as they drift away the camera stays fixed at the system's center of mass
3. Pressing space bar additional times will activate additional engine/decoupler pairs within that stage. Eventually the entire staging group can be activated, and the ship is correctly recognized as detached and will proceed normally.
I have attached two craft which manifest this behavior, upon the first large-scale staging event in-flight. The "Tylo Miner" also manifests the phantom launch lamps similarly to bug 4874 early in flight, though they are not attached to the craft, they just float in the atmosphere harmlessly.
I labeled this as 1.0.1, but I am playing 1.0.2, there's just no option for that.
History
#1 Updated by Squelch over 9 years ago
- Platform Win32 added
- Platform deleted (
Windows)
#2 Updated by sal_vager about 9 years ago
- Status changed from New to Resolved
- Severity changed from High to Very Low
- % Done changed from 0 to 100
Okay, 1 is how they are supposed to work now, and 2 is not happening in the latest build (1028)
Marking as resolved.
#3 Updated by TriggerAu over 8 years ago
- Status changed from Resolved to Closed