Bug #4912
1.0.2.842 - Ships connected by docking ports/asteroid grabbers gain random accelerations
100%
Description
When flying a ship that has multiple docked or asteroid-grabbed parts, it slowly accelerates and shakes itself to pieces. This happens without any input and with SAS off. It takes a couple minutes, but after a while the pieces of the ship fall apart. This bug has been around since 0.90, it was not in 0.25.
I included a persistent.sfs with two ships that do this fall-apart when loaded.
Below are pictures of a ship before and after the shaking- it is connected by docking ports in a couple places.
History
#1 Updated by Squelch over 9 years ago
- Platform Win32 added
- Platform deleted (
Windows)
#2 Updated by sal_vager about 9 years ago
- Status changed from New to Need More Info
Please retest in the latest build, claw issues should now all be resolved.
#3 Updated by Neutrality almost 9 years ago
- Status changed from Need More Info to Confirmed
- % Done changed from 0 to 10
The ships in the save file still fall apart, but newly launched ships do not, both docking port and claw connections. I'm guessing something changed with the physics such that the old ship connections became invalid.
#4 Updated by TriggerAu over 8 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#5 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention