Bug #4812
NaN temp after reentry
100%
Description
I sent a miner craft in a suborbital flight to land on Kerbin to play with mining. It went through some reentry heat; I didn't have a heatshield but used parachutes.
Expected:
Drills can work.
Actual:
All the drils are in permanent "100% overheat" status! Using time-accelerate makes no difference (even at the highest level).
Using the debug menu, I see that the temperature of all the parts is "NaN". Same for all flux except "Int Flux", which is 0.
Attaching a screenshot and craft file.
History
#1 Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
#2 Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Closed
- % Done changed from 0 to 100
Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.
You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention