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Bug #4812

NaN temp after reentry

Added by nohelmet about 9 years ago. Updated almost 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
04/29/2015
% Done:

100%

Version:
Platform:
OSX
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I sent a miner craft in a suborbital flight to land on Kerbin to play with mining. It went through some reentry heat; I didn't have a heatshield but used parachutes.

Expected:
Drills can work.

Actual:
All the drils are in permanent "100% overheat" status! Using time-accelerate makes no difference (even at the highest level).

Using the debug menu, I see that the temperature of all the parts is "NaN". Same for all flux except "Int Flux", which is 0.

Attaching a screenshot and craft file.

History

#1 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#2 Updated by TriggerAu almost 8 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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