Bug #4765
No support for 64 bit file system
0%
Description
I have over 3TiB XFS file system that is mostly full with inode64 enabled, that makes the files created to have inodes that have IDs that don't fit inside 32 bit variables. As a result the game is unable to load any additional data like flags, scenarios, training missions, etc. (the menus are simply empty).
After I moved the steam library to a small partition, the game works just fine.
Running on Arch Linux (current as of 2015-04-26)
Linux 3.19.3
glibc 2.21
See at https://github.com/virtual-programming/witcher2-linux/issues/106 for a similar issue.
History
#1 Updated by sr almost 10 years ago
Could you try running the 64bit build of KSP (KSP.x86_64) and see if the problem persists?
Unfortunately, the cause will be an issue with the game engine not KSP itself, so there is little the devs will be able to do here.
#2 Updated by sr almost 10 years ago
- Status changed from New to Not a Bug
- % Done changed from 0 to 100
#3 Updated by tomato over 9 years ago
sr wrote:
Could you try running the 64bit build of KSP (KSP.x86_64) and see if the problem persists?
Unfortunately, the cause will be an issue with the game engine not KSP itself, so there is little the devs will be able to do here.
And the game engine is available to you as binaries, and not compiled together with the game? Compilation with `-D_FILE_OFFSET_BITS=64` is all that should be needed.
Yes, the 64 bit build does work correctly.